D&D 5E Climbing a tower rules 5e

Sure, take "time" out of it. Climbing a rope is also about determining your skill at doing so, without falling. You either succeed or you fail. If you fail, another attempt may not be possible, and you fall. So it is not a situation where if given all the time in the world, you automatically succeed. Failing to climb a rope often has consequences.

See what I did there? ;)
Why would another attempt to climb not be possible if time isn’t a factor?
 

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LOL, and here I thought making a check whenever the DM feels the situation and circumstances warrant it was simple... ;)
I mean, it is simple, I just don’t think it’s what the rules say to do. Not that there’s anything wrong with doing it anyway.
 



Nobody disputes that a DM can rule "If climb, then climb check" all they want. I would probably do the same...

... in the year 2003.
I’m gonna be honest here, I agree with most of what you post on the forums, but continuing to say this to posters who have pretty clearly enumerated that “If climb, then climb check” isn’t their reasoning isn’t a good look.
 
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I’m gonna be honest here, I agree with most of what you post on the forums, but continuing to say this to posters who have pretty clearly enumerated that “I’d climb, then climb check” isn’t their reasoning isn’t a good look.
Oh? Are they saying something bad....???? LOL!

Sure, but only if the fall damage is enough to kill you. We’re not talking about a situation, like disarming a trap, where failure might change the situation in such a way that makes another attempt impossible.
A fall from 50-feet or so is enough to be fatal half the time... That sounds like a situation where failure just might change the situation so you couldn't make another attempt--because you'd be dead. 🤷‍♂️
 


Sure, but only if the fall damage is enough to kill you. We’re not talking about a situation, like disarming a trap, where failure might change the situation in such a way that makes another attempt impossible.
I mean, if the "changed situation" is that the trap dealt enough damage to kill you, then the analogy is pretty exact....

Jokes aside, I agree that there are far more ways that a failure to disarm a trap might prevent repeat attempts than failure to climb a rope.
 

It depends on the jump. If your STR is 12 and you are trying to jump a 10-foot wide gap over boiling lava, I am going to make you roll a check for it. The distance is well within your movement rules, but the danger involved is such that the consequences of failure can be drastic! Again, this is the stress of the situation. If you made the same jump over a gentle stream and just wanted to avoid getting wet? No, unless you had something on you where the water would damage it severely, etc.

Well, you are consistent. I'll give you that. But did you read what the rules on jumping actually say? Because you are making up your own rules here.

A 10 ft jump is a 10 ft jump. It doesn't matter if it is across hot boiling lava, a pit of snakes, a spike pit, or a puddle. It is part of your movement, and requires no check according to 5e rules.
 

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