Kulan: Knightfall's Heroes of Carnell Game [IC]


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Knightfall

World of Kulan DM
Caerth curses under his breath. There's just too little room!

"Sorry," he mutters as the half-orc druid pushes his way past Maur and, shoving the closest yelling cultist aside, moves into the room.
Caerth easily pushes through the cultists into the room, but one of the men manages to slam his heavy mace into Caerth's side as he does. The blow is a vicious one, but it was worth it. The other cultist ends up on his back with Maur menacing over him.

The dire boar snaps out of its stunned stupor and turns and slams its tusks into the wall and doorframe next to the cultist who hit Caerth. While the wall holds against the onslaught of the large animal, the door's frame is sundered and the door itself falls off onto the floor next to the cultist.

Quinn sees an opportunity to move forward and help the dwarf paladin. He moves in behind Maur and attacks the standing cultist with his spiked chain over the dwarf's head. Even at a angle through the awkwardness of the shattered doorframe, the big gladiator manages to whip his chain through and smack the cultist in the chest.

OOC: Dire Boar vs. Wall (DC 35) and Wooden Door (23): 1D20+14 = [13]+14 = 27 | Square directly south of the cultist, that hit Caerth, now cost two squares to move through.

Quinn - Spiked Chain Attack: 1D20+15 = [14]+15 = 29
2D4+7 = [2, 2]+7 = 11
(hit!)

@JustinCase, remember that Caerth is now wearing the rhino hide and his movement is only 20 feet. He won't quite make it to the prelate this round.
 

Knightfall

World of Kulan DM
A sinister noise echoes through the corridor from the other side of the dire boar. It seems fearful as something comes at it in the gloom. Then it squeals in pain and shifts on its hooves, uneasy.

Quinn tries to see around it, and catches a glimpse of something terrible. There is a terrible smell as well.

"What is that horrible smell?" Brutus asks.

The cultist on his back curses at the half-orc druid. He gets back to his feet and swings his mace feebly at Maur, but leaves himself open to the dwarven paladin. The other cultist beside him tries to smack the dire boar with his mace but only hits the stone wall.

The prelate looks at the summoned rain and then glares at Caerth. He incants vile words to his demonic goddess and ends the spell with the word, "Cease." A burst of antimagic rushes through the room and the holy storm ends as quickly as it began. He looks at Caerth and smiles, "Your dwarf friend with have to do better than that, my child."

"What the-" Quinn says. "The dire boar disappeared!"

"Are those?" Brutus asks.

"Ghouls!"

The prelate laughs.
 
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Knightfall

World of Kulan DM
Brutus seizes the opportunity to rush forward and help the dwarf and Quinn. He takes up a spot next to Maur to bock up the doorway and attacks the cultist on the other side. His great axe digs deep into the man's shoulder, and if it hadn't been for the doorframe, the young half-ogre would have cleaved the cultist in two. He keeps one eye on the approaching ghouls.

Then he watches in satisfaction as an arrow thumps into the ghoul's chest.

"Ha, got it!" Aureus says with satisfaction. "We'll try to keep them off you," she shouts to Maur.

Timmins takes a step and fires two arrows from his bow at the other ghoul. Unfortunately, the arrows hit the wall and not the undead creature. "Blast it!" He curses.

Meridith steps out of the short corridor and takes aim with her own bow. She aims around the hutaakan rogue and over Maur and Brutus. She lets loose and her arrow thumps into the ghouls head. It crumples to the floor of the corridor, the evil magic that held it together extinguished.

"Nice shot," Aureus compliments.

"Thanks."
 


Neurotic

I plan on living forever. Or die trying.
Maur thinks about going inside to help Caerth against the priest...but if he leaves the door while the two cultists stand he exposes the rest of the group. Gritting his teeth, he goes laying about with his warhammer, heavy implement thudding into weak armor of the cultists.

 

Knightfall

World of Kulan DM
Maur thinks about going inside to help Caerth against the priest...but if he leaves the door while the two cultists stand he exposes the rest of the group. Gritting his teeth, he goes laying about with his warhammer, heavy implement thudding into weak armor of the cultists.

As the prone cultists stands, the warhammer almost knocks him back down. He manages to stay on his feet. The other cultist's chainmail buckles under the weight of the dwarf paladin's crushing blow, followed by the man's ribs. He tries to gasp for air but only gurgles and falls down in a heap.

The prelate watches the man fall, impassively.

END OF ROUND THREE
 


Knightfall

World of Kulan DM
"Dispell this," Caerth mutters angrily as he steps forward, stabbing at the prelate twice with his magical spear. The second thrust is clumsy, and the half-orc curses in frustration.

The first strike pierces the prelates defenses and his shoulder. The cultist winces in pain but his deadly resolve is eerie. Caerth can tell this man is a fanatic.

Quinn steps up next to Brutus and he lashes out with his spiked chain at the approaching ghoul. The chain scraps awkwardly against the wall of the corridor and nearly embeds in the stone, and Quinn feet shift uncomfortable on the floor. The big gladiator lashes out a second time and this time the chain takes the ghouls head off. But, Quinn can't recover his footing and his fall on his face. "Oof!"

Wieland moves forward with the light to stand behind Maur.

 
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Knightfall

World of Kulan DM
The man facing Maur watches his ally fall. He steps back and away from the dwarf just far enough to allow him to cast a defensive spell on himself. Maur immediately know the man has cast shield of faith, as shimmering magical field forms around the man.

The prelate counters against Caerth. He manages to hit a glancing blow against the druid's arm.

Brutus considers stepping through the door overtop of the dead cultist but decides to heave his greataxe at the man instead. The young warrior overestimates his agility and underestimates that the doorway is still in the way. The axe's handle hits part of the doorway as half-ogre releases it, and the weapon ends up on the floor in front of Maur.

"That didn't work," he says despondently. "So much to learn."

A guttural sound rises from down the southern corridor, as two more ghouls rush around the corner. The cultist guard who had fled that way, reemerges just behind them. As he rounds the corner, he seems to waving on someone behind him to join the fight. "We cannot let them breech beyond the intersection... to arms!"

"It seems we have them all stirred up like a nest of angry insects," Aureus says. "We must swat them."

The hutaakan rogue fires two arrows at the lead ghoul and the first thumps into its head. The second deflects off the ceiling. Timmins and Meridith fire their own bows, as well. The shots from the old soldier put the first ghoul down, barely. Meridith aims with precision, despite the distance, and hits the other ghoul.

 
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