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Guest 6948803
Guest
Hello,
Due to preferences of my gaming group, I would like to make D&D combat more swingy - my players are used to game systems with death spiral and quick death. After our first 5e campaign, they complained, that combat slogs and don't feel threatening compared to Modiphius Conan or WFRP.
But I don't want to change too much (otherwise I could as well just switch from D&D to other game).
So, my first idea would be to slash HP gain by 2/level (we use fixed hp, don't roll for them). That would have added bonus of making healing more relevant, but big downside would be purely psychological - no one likes to be nerfed! Also, I am not sure if lowering hp pool by just 2/level will change much.
Second idea is upping monster damage, effectively doubling dice with every hit (or in case of some monster, doubling damage from main attack). That would certainly add to swingy combat, but would be totally brutal. Slightly less brutal option would be just upping damage by one rank (e.g. from d6 to d8) but again, not sure if that would change much, and I would probably need to change weapon damage as well. Less inclined to buff spells, as spell caster are pretty good anyway.
Anyone have thoughts or tried something similar before?
Due to preferences of my gaming group, I would like to make D&D combat more swingy - my players are used to game systems with death spiral and quick death. After our first 5e campaign, they complained, that combat slogs and don't feel threatening compared to Modiphius Conan or WFRP.
But I don't want to change too much (otherwise I could as well just switch from D&D to other game).
So, my first idea would be to slash HP gain by 2/level (we use fixed hp, don't roll for them). That would have added bonus of making healing more relevant, but big downside would be purely psychological - no one likes to be nerfed! Also, I am not sure if lowering hp pool by just 2/level will change much.
Second idea is upping monster damage, effectively doubling dice with every hit (or in case of some monster, doubling damage from main attack). That would certainly add to swingy combat, but would be totally brutal. Slightly less brutal option would be just upping damage by one rank (e.g. from d6 to d8) but again, not sure if that would change much, and I would probably need to change weapon damage as well. Less inclined to buff spells, as spell caster are pretty good anyway.
Anyone have thoughts or tried something similar before?