Warcraft sucks. Whole fight right there.
jokes aside, you have a point about what people recognize as orcs now is less like what many of use have enjoyed before. You do have to know your audience.
as to associations with being called bad there are too many to list points on this site and others where people are in fact called racists for liking the game a certain way. Where it is not straight up said anyone can get the gist of what is being said. It’s not uncommon at all.
but you’re right. If more people want Warcraft orcs, give it to them.
I can't speak for anyone but myself, but I know I totally enjoy problematic media and while I can't always change it, it's always good to try to when you can. With how we've talked today, I don't consider you a racist or anything, and I promise you that, barring some
drastic change in the conversation, I will continue to not call you a racist. While we obviously have our disagreements and clearly this thread has gotten heated at different times, I'm glad for the conversation.
Heh we want to get into things, why is it OK to state an entire lineage flat out is not only evil but one of their primary hooks is various levels of mental illness?
(Note, I love the Derro, I played one in a homebrew for Out of the Abyss as mental illness is a very big issue in my family so if there is a lineage that I identify with, this is it.)
Ah yes, the mental illness thing has always been cringey and I don't play with it. I play with them as a counterpart to svirfneblin, as a sect that was so into magical experimentation that they broke away and, over time and with their proximity to magic, have become something of a different race.
But I fully admit, I don't have many great ideas for them. Possibly a shadow-touched fey? Or fey-touched shadowfellers? Should start a "Make this race better" thread...
Not only are there billions of people who believe evil spirits exist, there are probably more people who actually believe evil monsters live in the forest than people who are upset when you call a monster "evil." They can be really upset by this topic, a lot more so than I've ever seen anyone get upset over the idea of a monster being evil.
I mean, I'm fairly sure they'd not be happy with you describing things as "evil spirits", but if it comes up I'm not really interested in fighting it. Wanna go back to Baatezu? Sure. <shrug>
This doesn't sound much different than, "Well maybe somebody could be inspired to worship demons or do drugs because of this some day. And there's no reason to keep these pagan gods or miraculous clerics around when we could just change them." I just don't think it's compelling to change something because somebody else imagines that a hypothetical third person might be corrupted by it. It's not even worth a Parental Advisory label.
Oh hey, cool, we're minimizing minority coding. Awesome. This is totally the healthiest way to have this debate.
No one talked about "corrupting" people, but rather continuing on bad tropes and stereotypes. That's a real thing that happens in media, where certain things are tossed around flippantly without realizing where they come from. Continuing to have them around just encourages people to keep using them. We should move away from those.
You're arguing that imagining a ravenous hyena-demon whose feast of death spawns psychotic, human-eating, sentient hyena-folk in its wake is morally wrong.
I mean, I didn't and I'm not, but if you want to have an argument with that strawman, you do you. We'll still be here talking about stuff when you come back.
More seriously, I think Gnolls have an amazing look and there are too few races that have a unique look that doesn't feel like it's just "European Fantasy". Having an interesting humanoid race that feels like it could inhabit the Serengeti? Sounds cool. Also I've thought hyenas were cool since I was a child, so I always hated most of their fluff. Their 5E fluff is
awful.
Because Eberron is more complex and challenging. And this may be frustrating to sophisticated gamers like us, but most people don't want complex and challenging in their light entertainment. They want accessible and straightforward. They want snooty elves and ale-swilling dwarves.
I suppose I get this, but I think Eberron Orcs aren't so unique that they are completely unplayable anywhere else, and it's easy as all hell to simplify them down. Again, we're in an age where most kids who come into contact with Orcs probably did so at a more complex level than we did as kids.
One of D&D's great strengths has always been its genericism. Anyone who's familiar with baseline fantasy novels and videogames can hit the ground running in D&D. Tekumel, on the other hand, is rich and complex, and created by an incredibly creative linguist and cultural historian. But no matter how much promotion and resources Tekumel had behind it, the setting will never have more than cult, fringe appeal. It's just too weird and alien, lacking familiar tropes and symbols.
I have never actually engaged with Tekumel beyond occasionally browsing the material. And yeah, I get not wanting to get
that deep into things.
Eberron is somewhere in the middle. And though I'm glad WotC re-released it for 5th edition, there's no chance WotC were going to make it the default D&D setting (and I suspect sales numbers for the book have validated that choice).
Now I don't think Eberron need by the default setting: it's a cool place, but I don't think it fits the classic idea of D&D. At the same time, I think we could probably take a few ideas away from it. Certainly changelings and Warforged are already a thing, right? Gotta keep evolving, and why not nab a few good pieces from your other settings?