You may think they're better. I see nothing that sets them apart. Like I said upthread, orcs are the ravaging horde, more intelligent that zombies, dangerous in large numbers. I don't use them often but if I did they would be the red tide of savagery that cannot be negotiated with.You can remove the locales pretty easily. The difference between "tribe" and "clan" orcs has meat on it.
And honestly, I find it hard to believe they are more boring than "generic bloodthirsty barbarian race".![]()
At least that gives them an identity more than "religious" people that are affected by the (very specific to Eberron) region they live in. I find Eberron orcs boring. You don't. So?
In any case ... nothing new here. Either they will change in the future or they will not. They're just one of many, many monsters in the book and I don't see any reason to modify the default behavior or alignment.
There should probably be a big section in the DMG that talks about how to tweak culture, change alignment, what default alignment can mean to different groups and so on. Some of the wording could be tweaked. If you allow playable "monstrous" races they shouldn't have ability score penalties and so on.