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Bad Powercreep is when you take a powerful option already and make it better.

The new cleric domains for example are coming close to this along with the Druid options. That's just off the top of my head.

Good Powercreep is making a weak option better.
Reviewing the cleric and Druid subclasses...I don’t see how either class is more powerful than before.
 

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Reviewing the cleric and Druid subclasses...I don’t see how either class is more powerful than before.

Peace and twilight are tuned higher than most of the cleric archetypes.

Light maybe can compete the others not so much. Throw in the cleric variant rules they get a lot. Perhaps the best variant rules in the hook. New spells, potent cantrip variant extra spells via channel divinity.

Clerics won the Tasha's lottery IMHO.

Druids presumably got tuned higher because if the Moon Druid. They're also better than the Xanathars ones except maybe the summoning one.
 

To sort of veer back toward the original topic of the thread, I think we are probably due for a high level adventure -- specifically one aimed at 12 to 20 that is intended to be run after whichever adventure you just finished. And since you don't know what adventure that was, I think it would be cool if it was a planar adventure going places we have not seen yet -- the Feywild in particular. I know that high level content is not necessarily everyone's cup of tea, but really the only support we have for it right now is DotMM and that certainly isn't everyone's favorite style of adventure. I want something to do with my post-Avernus crew.
Completely agree, though I would like to see short adventures for each level that a DM could string together since an AP might finish at different levels.
 

Would really like som high-level adventures.
Last month my players was about to finish ToD, and I was a bit bewildered about what to play afterward. I did find some fine stuff at DMs Guild, but I would love a hardback with great high-level adventures (not necessarily a campaign).
Now, as fate would have it, meeting Tiamat ended in a TPK! So now we are back at lvl 1, and just started ToA!
 

Floating ASI is absolutely power creep. Options, are more powerful, than static restrictions.
Honest question, not baiting: can you explain why you think floating initial ASIs are power creep?
Everyone expecting the D&D Movie being made to be Serious Business D&D are going to be very disappointed it is not Serious Business D&D. There is still very wide genre options for a great movie movie that is clearly D&D.
Yeah, given that Guardians of the Galaxy was referenced as a partial template for this D&D movie, we should be expecting a fanatsy action-comedy. Looking at the casting of villains and antagonists in the GOTG movies, Hugh Grant fits perfectly into that mold.
 

Yeenoghu was referred to as the "Demon Lord of Gnolls" back in the AD&D 1e Monster Manual, so the demon-worshipping aspect of gnolls has been there since 1977 at least.
True, Yeenoghu has been around since almost the beginning! But demon-worshipping as a defining aspect of gnollness didn't really come into the game until the Chainmail miniatures game (the "new" version published in the 2000s). Half-fiendish gnolls, fiendish gnoll priests, demonic allies . . . .
 

Peace and twilight are tuned higher than most of the cleric archetypes.
I disagree, but that’s fine.
Light maybe can compete the others not so much. Throw in the cleric variant rules they get a lot. Perhaps the best variant rules in the hook. New spells, potent cantrip variant extra spells via channel divinity.

Clerics won the Tasha's lottery IMHO.
I haven’t seen much chatter about clerics being OP post-Tashas, and reviewing them I just don’t see it.
Druids presumably got tuned higher because if the Moon Druid. They're also better than the Xanathars ones except maybe the summoning one.
I simply disagree.
 

Honest question, not baiting: can you explain why you think floating initial ASIs are power creep?

Every Lineage which had a 2/1 split, is now better at doing whatever it wants to be doing, for classes which did not naturally take advantage of the original intended stat distribution.

I'm not saying its game breaking, but it's clear there is potential to now make a lineage more powerful at X than I was before.

Me? I would stick to a lineage with a Misty Step and some nice passives probably. Why not, as I can put the stats wherever.

(Note: I don't actually do this, I've written up my own system as I think Tasha's is bad.)
 

Every Lineage which had a 2/1 split, is now better at doing whatever it wants to be doing, for classes which did not naturally take advantage of the original intended stat distribution.

I'm not saying its game breaking, but it's clear there is potential to now make a lineage more powerful at X than I was before.

Me? I would stick to a lineage with a Misty Step and some nice passives probably. Why not, as I can put the stats wherever.

(Note: I don't actually do this, I've written up my own system as I think Tasha's is bad.)
I see. Thanks.

I guess it is technically power creep (if such a thing can be strictly defined) but as you say, not game-breaking. I'm a big fan of the opportunities it creates for new optimal builds, so I'm all for it.
 


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