D&D General Nobody likes an edition warrior.

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I don't know about 5e but I will say that in 1e I might run ten or twenty encounters in a session without breaking a sweat. Obviously some of those were not major big battles.

You can do that and have the game run at a decent pace. A sleep spell in average takes out 18 kobolds iirc. A fighter can cleave through multiple fodder critters as well.

And you can probably do it over multiple sessions. Less stuff to keep track of.
 

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You can do that and have the game run at a decent pace. A sleep spell in average takes out 18 kobolds iirc. A fighter can cleave through multiple fodder critters as well.

And you can probably do it over multiple sessions. Less stuff to keep track of.
We do multiple sessions per long rest in 5e, usually. You just need to change the character sheet (since the default one wastes a lot of space on irrelevancies but doesn't seem to care about tracking resources).

Works well for my group as long as I keep track of how many rages the barbarian has left (since he never does).
 

We do multiple sessions per long rest in 5e, usually. You just need to change the character sheet (since the default one wastes a lot of space on irrelevancies but doesn't seem to care about tracking resources).

Works well for my group as long as I keep track of how many rages the barbarian has left (since he never does).

I find keeping track of stuff a pain in the butt over multiple session's.

And a lot of players are less than honest or effective at keeping track of resources I've noticed. Some outright cheat.
 

I find keeping track of stuff a pain in the butt over multiple session's.

And a lot of players are less than honest or effective at keeping track of resources I've noticed. Some outright cheat.
Many do.

And I don't stop them unless it ruins someone else's fun. As long as they're having fun, it all works out. I'm not there to be Mommy and Daddy for someone that did not learn to follow the rules.

However, when they do it so that they can steal the spotlight, a private word is had and we set expectations. If they can't be met, the game moves on without them.
 

Many do.

And I don't stop them unless it ruins someone else's fun. As long as they're having fun, it all works out. I'm not there to be Mommy and Daddy for someone that did not learn to follow the rules.

However, when they do it so that they can steal the spotlight, a private word is had and we set expectations. If they can't be met, the game moves on without them.

Yeah just got rid of one of them.

I don't have the time or inclination to keep track of a players resources.

One player disagreed with that theory. That player is now gone burger.
 

Your annoyed that people dislike playing games with mechanics they don't understand....
Well that's mighty dickish of you.

It shouldn't be any surprise that if you don't understand the mechanics that your enjoyment of the game would suffer. Logically leading to "I don't like to play ______."
To clarify, I wasn't not annoyed so much that they disliked it, I got annoyed that they vocally criticized something despite not understanding what it was attempting to do.

Like, if I say "I dislike strawberry ice cream", that's a totally fine dislike. Saying "Strawberry ice cream is bad because ice cream shouldn't taste like fruit" is a criticism. If you didn't like 4e because you understand how it worked and that wasn't to your taste, no problem. If you didn't want to understand it because it's a little different than earlier D&D and you don't think D&D should change how it's played, that's also OK. I only got annoyed if they couldn't grasp how things like healing powers or Come and Get It could be effectively narrated.

To be fair, I also got a lot more annoyed with people during the edition war because they just didn't seem to want to try new things, but back then I also had the fervor of the newly converted. I don't care that much anymore.
 

While 4E didn't kill RP for you*, I have no problem getting 5-10 encounters between long rests.

My point is that your personal experience has little or no impact on my personal experience and vice versa.

Same way that my opinion - that 4E turned everyone into a version of Vancian casters and that (until essentials) every class was explicitly supernatural no matter what the label said - doesn't mean that what I felt was right or wrong. It just isn't a version of the game I would care to play any more.

There are good aspects and bad to every edition I've played but it's (almost) all personal preference. 🤷‍♂️

*It did for me; combats took far too long and too many DMs took what could have been RP scenarios and turned them into strict skill challenges.
Strictly anecdotally, I played 4e exactly like I play every other kind of D&D; I made up a cool fight, then we did a bunch of talking, poking around the environment, and traveling until people figured out what they wanted to do to set up the next cool fight. In 4e, you just had to use rituals and skill checks instead of spells and skill checks.
 

Strictly anecdotally, I played 4e exactly like I play every other kind of D&D; I made up a cool fight, then we did a bunch of talking, poking around the environment, and traveling until people figured out what they wanted to do to set up the next cool fight. In 4e, you just had to use rituals and skill checks instead of spells and skill checks.
While I have different opinions on editions, I do agree that the war has exhausted the will to fight in me. My last hurrah was during 5e when some of us were trying to influence D&D towards our playstyle. When that failed, I just embraced that I own all the old games. That WoTC started selling the old stuff was a plus. Not an essential requirement but a big plus.
 

Yeah just got rid of one of them.

I don't have the time or inclination to keep track of a players resources.

One player disagreed with that theory. That player is now gone burger.
One of the advantages I have is that we're all on DndBeyond, I just ask that they track there. On the other hand, it's never come up or at least never been obvious to the point where it mattered.
 

Strictly anecdotally, I played 4e exactly like I play every other kind of D&D; I made up a cool fight, then we did a bunch of talking, poking around the environment, and traveling until people figured out what they wanted to do to set up the next cool fight. In 4e, you just had to use rituals and skill checks instead of spells and skill checks.
I probably wouldn't have burned out on 4th if I had just stopped playing after we hit 10th level. There were still things I didn't like but I could have lived with it. Silly me, had to play and run a campaign to 30th because we could.
 

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