D&D 5E New Unearthed Arcana: Folk of the Feywild!

Wander into the magical realm of the Feywild with our latest Unearthed Arcana: Folk of the Feywild! Your character can be a member of one of the new D&D races: fairy, hobgoblin of the Feywild, owlfolk, or rabbitfolk. Which will you choose? Playtest now: https://dnd.wizards.com/articles/unearthedarcana/folk_feywild

Wander into the magical realm of the Feywild with our latest Unearthed Arcana: Folk of the Feywild!

Your character can be a member of one of the new D&D races: fairy, hobgoblin of the Feywild, owlfolk, or rabbitfolk. Which will you choose?

Playtest now:

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jasper

Rotten DM
Fairy Speed needs to drop to 20 or 25 feet. Fairy Flight needs to cancelled if in heavy armour.

Hobgoblin no changes.

Owlfolk. Nimble Flight cancelled if in heavy armour. Nimble flight dex save limited to your proficiency bonus. If small your speed is 25 feet.

Rabbitfolk. If small your speed is 25 feet. Lucky Footwork needs to limited to your proficiency bonus per long rest.

It seems to me that Wotc is trying to move everyone movement to 30 feet. If so, just errata the PHB.
And the article is padding. Darkvision 60 or Darkvision 90 feet. Or Darkvision 19.983 feet. We either all know what darkvision does. Or the basic rules gives the effect. No need to spell it out each entry.

edit. Rabbitfolk once per long rest rabbitfolk can produce anvil using their action this causes their opponent to make a dc 10 dex roll or take 3d6 damage.
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
To me the rabbit folk can be best represented as the Viera from Final Fantasy's Ivalice.

I agree with the person saying there' a lot of Fey options in the latest few releases. My problem isnt really that there's so much player options for fey-themed character; its that there's not a single adventure or setting book released that uses that said theme!

(Kobold Press and Necrotic Gnome both have excellent adventure for this)
 

Faolyn

(she/her)
While I don't have a problem with that, in my experience players feel like options presented in official books -- especially the PHB -- are always available, even if Dragonborn don't fit the setting and Gnomes are a pointless race that should never be played by anyone, ever.
Personally--and maybe it's just my table being Good Folks--but I've never had a problem saying "in this setting, the only available PC races are X, Y, and Z."
 

embee

Lawyer by day. Rules lawyer by night.
On a serious note: A Rabbitfolk Assassin, Monk, or Ranger would seem like a cool idea.

The Alice in Wonderland looking Rabbitfolk would probably be a Rogue though.
I was rolling this around in my head at lunch. We're going about this the wrong way.

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Usagi Yojimbo, rabbitfolk samurai.
 




Parmandur

Book-Friend
I didn't see a correct answer to this.

There have never been owlfolk in an MTG setting. There are many owls, but they're just Birds. I'm pretty sure art has depicted owl-headed sphinxes and gryphons, too, but they're still sphinxes and gryphons.

There has been one rabbitfolk. Kwain, Itinerant Meddler is clearly a rabbit. However, the set he is in, Commander Legends, is not associated with any one setting. Instead, it specifically includes characters from any of the known settings in MTG's history. So, yeah, they exist, but it hasn't been made clear from where. The flavor text suggests the inspiration may have been any of the numerous rabbit fables or Alice in Wonderland, so it may very well have been a card that was designed for Throne of Eldraine and was left out for space (this is pretty common). The other rabbit creatures have been various rabbit-beasts like jackalopes.

I do not recall MTG faeries ever being presented as anything other than the diminutive creatures that D&D generally calls pixies or sprites, either. Throne of Eldraine, mentioned by a number of other posters, does have a fairy tale theme and lots of faeries (it's one of the more common creature types) but they're not unusually large, AFAIK.

There may have been fairy-adjacent goblins. MTG is kind of known for inventing oddball origins for goblins, and there are always goblins. It's almost played like the MTG equivalent of the carcinisation phenomenon. I remember the planeswalking characters point out that it was strange when they travelled to a world which hadn't evolved goblins. The only actual hobgoblins were on Shadowmoor/Eventide, IIRC, but I don't recall their origin.

I'd wager they're just going to have an adventure path in the Feywild or Shadowfell. They're some of the more interesting locations in the game, and some of the best lore to come out of 4e. I'm surprised it's taken this long to get to.

Actually, the next Magic Set, Strixhaven, does prominently feature Aven in Owl form, and I would wager that Kwain there will appear in Strixhaven, particularly given this test material.
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
I think Eberron, for example, benefits from the inclusion of a distinct set up of ancestries in its background and setting information, even though some of those are not "traditional" ancestries. I think settings can when new ancestries have to be shoehorned in. And someone is going to say "you don't have to allow it" but we all know that if something exists in an official book it is an extra effort to disallow it.
It's less effort involved that creating something that doesn't exist in an official book. ¯\(ツ)
 


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