D&D 5E Dealing with optimizers at the table

iserith

Magic Wordsmith
Compared to 3e-4e, sure; but even so a power gap that seems small to you or I might seem immense to someone else.
We don't have enough information to determine if this is actually true or if the OP needs to realign his or her expectations. I suspect the underlying issue could be something other than character optimization.
 
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TheSword

Legend
We cannot say no more is the player in fact (over)optimizing, or is the player just doing most damage because it is players role in party to do so.

After some people(me included) that the said player could be just a jerk, OP stated that the player did not in any way said something rude or threw around characters damage performance in others players face.

Now without precise specific build of named PC, we cannot give any sound advice how to proceed with this (false) accusation of optimization or give any direct advice on it.

but at this point I would not be surprised if OP is complaining that barbarian is dealing more melee DPR than a bard...
I have seen immense difference in effectiveness between a character with multiple attacks, and a range of bonus actions and reactions.

For instance we can compare an elf evoker 6th level wizard with the spell sniper feat who chooses between a cantrip damage or a spell slot each round.

vs

A variant-race Bladesinger wizard who can cast a cantrip damage, make a melee attack, and if they use metamagic adept at 6th level to get an extra fireball in that round as a bonus. Or they can use flaming sphere to attack every round as a bonus in comparison with booming blade to deal additional damage whether they move or not. Plus the Bladesinger is getting AC around 19 with the option to boost it to 24 as a reaction. If they don’t do that they can swipe that foe that moves away from the flaming sphere for another attack/cantrip/spell for more damage using warcaster.

Very little skill is required. With forum and video guides, rankings etc building a frighteningly effective PC just requires opposable thumbs and a computer with internet access.
 

Istbor

Dances with Gnolls
I think Overgeeked means stop optimizing, not stop playing.

Even getting rid of a player is the nuclear option though. On par with stopping playing D&D. For some groups booting one integral player is the same same thing. The OP did say that was his last resort.

I really do think trying to get them to DM at some point is a good shout. I’m definitely a better DM having been a player at times, and have more respect as a player having DM’d. It’s a very different view from the other side of the screen.
Sure. But you can't just change DMs at the drop of a hat. That too can kill groups. And it sounds like dragging this out has the potential for those having the spotlight stolen from them are on the verge or at least thinking about quitting now. Is another month to finish out the current campaign going to push them over the edge?

Maybe as someone said, this is solution Z that the OP doesn't want to do. However, I have had to do plenty that I saw as the last resort or were things I didn't have to do. Hard things are hard. Telling someone you consider as a friend that the way they are playing is draining the fun from a shared activity isn't easy. No one wants to do it. As a friend though, I would expect someone to tell me when I am stepping out of line and ruining things for others. I might feel bad, and guilty for a bit, but I would adjust what I was doing and try to share the fun with everyone. Those are the best D&D campaigns I have played in. When everyone enjoys the time we spend together.

Again. I am only responding to what I am getting from the OPs posts. I could be wrong here. If so, help me understand. I don't enjoy giving bad advice :p.
 

Horwath

Legend
I have seen immense difference in effectiveness between a character with multiple attacks, and a range of bonus actions and reactions.

For instance we can compare an elf evoker 6th level wizard with the spell sniper feat who chooses between a cantrip damage or a spell slot each round.

vs

A variant-race Bladesinger wizard who can cast a cantrip damage, make a melee attack, and if they use metamagic adept at 6th level to get an extra fireball in that round as a bonus. Or they can use flaming sphere to attack every round as a bonus in comparison with booming blade to deal additional damage whether they move or not. Plus the Bladesinger is getting AC around 19 with the option to boost it to 24 as a reaction. If they don’t do that they can swipe that foe that moves away from the flaming sphere for another attack/cantrip/spell for more damage using warcaster.

Very little skill is required. With forum and video guides, rankings etc building a frighteningly effective PC just requires opposable thumbs and a computer with internet access.
or;

Learn2play Invoker

vs

Working as intended Bladesinger
 


Horwath

Legend
Ahh, so the invoker who casts their spell a round needs to optimise to the level of the Bladesinger player who has optimized weapon, spells, feats and abilities. (I forgot shadow blade). Or should expect to be overshadowed.
Yes, playing a wizard requires more preparation than playing a fighter(champion),

If all you have read is firebolt, magic missile, scorching ray, fireball up to level six... expect to be overshadowed by everyone.
 

TheSword

Legend
Yes, playing a wizard requires more preparation than playing a fighter(champion),

If all you have read is firebolt, magic missile, scorching ray, fireball up to level six... expect to be overshadowed by everyone.
That’s a bit of hyperbole there. There are plenty of spells to chose beyond those four.

You shouldn’t need to go through Treantmonks tiers of spell list selected the most effective at each level to have fun in the game.

Optimizing spell choice, so everyone takes the same spells on every wizard, like a computer game is utterly boring. The flaming sphere/booming blade combo shouldn’t be trotted out on every bladesinger because it’s most effective. Neither should shadow blade be an automatic choice.
 

Ahh, so the invoker who casts their spell a round needs to optimise to the level of the Bladesinger player who has optimized weapon, spells, feats and abilities. (I forgot shadow blade). Or should expect to be overshadowed.

That’s your play style. It’s not mine.
I can't see how an invoker does not keep up with the bladesinger.
Beeing able to cast a fireball in an area where enemies and allies are mixed up is vasttly undervalued.
Also noone forbids the invoker to use flaming sphere on top of throwing a fireball for a few rounds.
Allies in melee with enemies will stop the bladesinger hard.
Also atracking with weapons and a cantrip instead of fireball is a net loss.

In actual play, some abilities are a lot better than the seem on paper and vice versa.
 

NotAYakk

Legend
I’m with Overgeeked on this one. It can be much harder to ‘just have a serious conversation with’ or ‘kick to the cub’ someone who is a long time friend or someone’s partner.

Players who optimize usually have no problem spamming such effective tactics. While I as a DM have no desire to spam a solution. I’m trying to facilitate interesting experiences and spamming anything is anathema to that. Sure one encounter in 5 or 6 might have an area of effect that ignores an obscenely high AC. However I don’t want to exclude 70% of creatures in a game by focusing on these.
There are 7 defences in 5e. AC is one of them.

At lower levels, AC targetting attacks are more common. Making them become less common is reasonable, and it doesn't have to be AOEs.

...

Ignoring 70% of the creatures in the game is a strange statement. You are the DM. You determine what creatures are in the game. You determine their stats. The MM provides a buffet of options.

Ie, that giant requires a dex save, deals 1d6*10 minus your AC damage per hit; no armor can block the swing it can only reduce the damage of the blow. You have to dodge it.

This isn't ignoring armor, but doesn't make AC a veto on being hit.
It has also been suggested that a way round a high AC is to target other players. This has the effect of rewarding the optimizer who gains even thicker plot armour as enemies divert around them like a train’s snow plough. Targeting PCs that haven’t optimized. This is unsatisfactory for me.
Someone with infinite AC who isn't attacked until the battle is lost has failed at optimization.

If there are 7 attackers, and 3 go after the super-tank and the other 4 attack those who aren't super-tanks, then both the super-tank gets to laugh at the attacks missing them, and there is peril for everyone.

The tactical problem, of how to force more foes to attack the super tank, becomes an interesting shared one.

Yes, this "rewards" the optimizer, in that they get to laugh at attacks missing them. But the game remains interesting and fun, so who cares?

I guess the problem is, some other PC has the image "I am tough" and looks weak compared to the optimizer.

Indestructible optimization often rely on specific techniques, much like Smash optimization does. As a DM, if you find the gap is too large, you can fix it.

There was the shield I wrote that lets you spend a reaction to halve damage from an attack. If the problem is AC instead, items that let you expend your reaction for a +3 bonus to AC (or even +5 against one attack, resistance if it still hits) compete with the reaction slot; so such an item is only useful to the non-optimizers. At the same time, it means that you have reduced the AC gap in your party.

And with reduced AC gap... adding +3 to every monsters ATK makes the optimizer hittable, and the AC gap reduction work made the other PCs still missable.

You don't have to just add +3 to every monster's ATK, but you can. You can instead give reasons why there is a +3 bonus to ATK. Boost the monsters you use attack stat by +6, for example. Give them magic weapons (so long as you don't use a fixed magic item price chart and they are weaker than PC weapons, this has near zero balance impact), steroid potions (with nasty side effects, so PCs don't abuse them).

It is not satisfying to feel overshadowed. There is a big difference between what a character using an action, bonus action, multiple attacks and a reaction can do in a round vs a character that casts one spell or makes one attack. A big part of optimization involves making all these options hit hard. We know there can be problems with sentinel, polearm mastery, shield spells, some of the battlemaster techniques. Now it has also been suggested that multiclassing or feats be banned. Stopping everyone to else using things that are fun because some people combine them in the most efficient way possible and then spam that is not satisfactory either.
So, you have identified resources that the optimizer uses.

To repeat myself, provide uses for those resources that are not as good as the optimizers uses in the form of magic items or houserules.

Then turn up the game difficulty to match.

One player has PAM+GWM+BM reaction attacks at level 11, to make 5 attacks/round at +10 to damage with their +2 glaive? Neat. That is a lot of damage. The 16 dex ranger dual wielding short swords isn't going to keep up with that.

Flamedancers: This pair of +2 scimitars deals +1d6 fire damage on a hit. When you have both equipped and use two weapon fighting, your bonus action attack lets you attack twice. When you are hit by an attack you can expend a reaction to attack back; if your reaction attack hits, the triggering attack must reroll with disadvantage.

If I did my math right, this still does less damage than the BM PAM GWM fighter does, but it (a) closes the gap, and (b) is really fun.

As the DM you have mechanical levers. They aren't the only things you have, but they are part of your toolkit.

You are in charge of magic items. You are in charge of monster stats.

Part of the DM's job is to use those levers.

This might be "show favitorism", but you can give similar customized items out for the PAM fighter.

Glaive of Lost Souls: This +2 Glaive is imbued with the souls of those it kills. Whenever you damage a creature, you gain 5 temporary HP; if the blow killed the creature, you also gain temporary HP equal to 1/10s of the creatures max HP on top of that. As a reaction when you reduce a creature to 0 HP, you can cast Soul Cage without components to capture the soul of the creature. You can only cast Soul Cage this way once before completing a long rest.

You'll note that this Glaive is super cool and strong, but doesn't boost the thing the optimizer has already boosted.



PPS. The shield of faith can be cast as a bonus action and lasts all combat. @Horwath it doesn’t need to be used in every encounter, only needs to be used where the enemy is tougher or in big numbers. Enemies already struggle to hit AC 20+. The same applies for shield. You only need to use it in the 5-10% of hits that penetrate regular AC. This kind of Plan B casting where protection comes at little action economy cost and can be used as needed is extremely efficient (and optimized).
Honestly, shield is enough of a problem that I have houseruled it. Shield on a non-low-AC caster breaks bounded accuracy, and getting enough slots to keep it up 100% of the time isn't hard if you can make a full caster with a high-AC kit.

The problem is less the +5 than the "until the end of your next turn" part of it.
PPS. Really disappointed to see how personal things got at Overgeeked for sharing an opinion... particularly one that while debatable, isn’t extreme or even unusual. Seeing the reactions to my apparently ‘weak’ example of high AC, I can understand them not wanting to give their own adding fuel to the fire.
Overgeeked has been using loaded language to treat people who like the optimization mini-game as bad people.

When your opinion is "that is bad wrong fun, how do I stop them", yes, people who like that fun may treat it personally.

When it is pointed out that it isn't bad wrong fun, Overgeeked has doubled down and continued to insult people who like doing optimization and seeing it in actual play.

Badwrongfun results in negative responses.
 

Well I don't know how useful that would be in and of itself, but if the OP could then point out comparable levels of broken out of a line-up that would certainly make it easier to give relevant advice. I know they don't want name specifics for a variety of reasons including that we will "miss the forest for the trees", but just talking about "optimization" at the current level of abstraction is like talking about a forest without knowing what the principal species of trees in it are.
I disagree. Who cares what type the trees are if one is trying to avoid the forest? It's not about how optimized the builds are, it really doesn't matter.

The OP says their is a forest that they want to avoid, so how do they go about going around the forest or even cutting it down? Never does it matter what type of trees are in teh forest if you are going to drive/fly/walk around the outside of it. There are very few situations that it matters what type of tree you are cutting down. You're still going to use an axe or a chainsaw or a bulldozer, depending upon what you have.
 

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