Ruin Explorer
Legend
Are we talking merely updated as in modern stats and layout and so on, maybe rebalancing some stuff, or are we talking as in "retain the basic concept but re-write the whole thing in a modern way, including potentially massive structure and plot changes - as long as the concept was similar"?For reference, I collected several responses from this thread into the poll here. I didn't include every suggestion made on that thread (there were a lot), but I did do my best to collect all the modules that I saw were recommended at least twice.
I can expand the poll if I see more popular suggestions in the comments, however the results will likely skew towards modules who are initially on the list, so this poll is obviously not very scientific. Just a fun exercise!
I'm giving everyone 5 votes as well, as obviously WotC can adapt many modules to 5E, not just one! Also, some modules are collected as a single response (Slavers for example) as they really belong together and shouldn't be split up. Also, I am aware that some of these are already adapted by Goodman Games; this is not a critique of their work.
If it's a largely aesthetic/rules update literally the only one I'd pay money for would be The Night Below - or Dragon Mountain, which isn't mentioned. I voted on that basis so far.
If it means a complete re-working, retaining only the concept and maybe the maps? Then suddenly a huge number start looking attractive, especially with good writers.
EDIT - I am impressed that 4 people voted for Keep on the Shadowfell. Not only does it have one of the most misleading adventure titles in D&D history, it's one of the very worst official adventures, certainly of the WotC era. Maybe y'all are envisioning it being entirely re-worked? The original is a remarkable combination of both nonsensical and terminally boring, which is kind of a hard combination to nail. I loved 4E but I cannot defend the terrible, terrible adventures released for it early on (I can defend Dungeon Delve at least).
Last edited: