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D&D 5E Poll: What adventures would you want officially updated for 5E

What modules would you want officially adapted to 5E?

  • A Paladin in Hell

    Votes: 8 8.6%
  • A1-A4: Scourge of the Slave Lords

    Votes: 21 22.6%
  • Age of Worms

    Votes: 20 21.5%
  • X2: Castle Amber

    Votes: 12 12.9%
  • D1-D3: Descent into the Depths of the Earth

    Votes: 20 21.5%
  • I3-I5: Desert of Desolation

    Votes: 28 30.1%
  • Gorgoldand's Gauntlet

    Votes: 1 1.1%
  • B5: Horror on the Hill

    Votes: 5 5.4%
  • X1: The Isle of Dread

    Votes: 10 10.8%
  • B2: The Keep on the Borderlands

    Votes: 8 8.6%
  • Keep on the Shadowfell

    Votes: 8 8.6%
  • Kill Bargle

    Votes: 2 2.2%
  • Kingdom of the Ghouls

    Votes: 3 3.2%
  • L1-L3: The Secret of Bone Hill, the Assassin's Knot, Deep Dwarven Delve

    Votes: 14 15.1%
  • Labyrinth of Madness

    Votes: 4 4.3%
  • N1: Against the Cult of the Reptile God

    Votes: 26 28.0%
  • Night Below

    Votes: 23 24.7%
  • Q1: Queen of the Demonweb Pits

    Votes: 17 18.3%
  • Rahasia

    Votes: 5 5.4%
  • Red Hand of Doom

    Votes: 32 34.4%
  • Shackled City

    Votes: 12 12.9%
  • The Awakening

    Votes: 0 0.0%
  • WG4: The Forgotten Temple of Tharizdun

    Votes: 14 15.1%
  • I10: The House on Gryphon Hill

    Votes: 7 7.5%
  • S4: The Lost Caverns of Tsojcanth

    Votes: 16 17.2%
  • The Shattered Circle

    Votes: 3 3.2%
  • UK2-UK3: The Sentinel, The Gauntlet

    Votes: 8 8.6%
  • Savage Tides

    Votes: 5 5.4%

  • Total voters
    93
One thing I'd want from a prospective 5e version of House on Gryphon Hill would be a revision to the end, so that you're not so much just watching it happen.

I'd actually really dig a 5e Age of Worms. That was, at the time, what broke me on 3e - seeing the massive stat block of Kyuss and realizing that this was too much crunch, wasn't a game I wanted to play. I'd be interested in seeing what it looked like freed from the mechanics at the time.
 

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I'd actually really dig a 5e Age of Worms. That was, at the time, what broke me on 3e - seeing the massive stat block of Kyuss and realizing that this was too much crunch, wasn't a game I wanted to play. I'd be interested in seeing what it looked like freed from the mechanics at the time.
I remember people -- fans of the AP -- raving about how big the multi-page statblocks were and I had an almost visceral "nope" reaction as a DM. I would definitely love to see even a fan conversion of some of the final bosses to 5E stats.
 

Parmandur

Book-Friend
Including the Styes inside Ghosts of Saltmarsh is a whole order of magnitude different than updating Age of Worms to 5E.

It's easy for a casual fan to miss that the Styes has anything to do with Paizo. There's almost no way to miss it with Age of Worms.
I dunno, the target audience for the game now was somewhere between early grade school and not being born yet when Dragon and Dungeon were cancelled. I think they could get away with it.
 

Parmandur

Book-Friend
I remember people -- fans of the AP -- raving about how big the multi-page statblocks were and I had an almost visceral "nope" reaction as a DM. I would definitely love to see even a fan conversion of some of the final bosses to 5E stats.
The crew who worked on Yawning Portal said the hardest part of the whole process was translating the more complex 3E stat blocks of the Sunless Citadel and Forge of Fury into 5E terms.
 


To be fair, that part of the adventure was already pretty meh. The great part of Savage Tides takes place in Sassarine.
Savage Tide leaves Sasserine at about level 3-4, never to return. You then have an adventure onboard ship, followed by one traipsing through the jungle after being shipwrecked, then it's either Farshore, the Isle of Dread, or the Abyss for the rest of the campaign.

If Sasserine is the highlight of Savage Tide, it seems hardly worth converting.
 

Mistwell

Crusty Old Meatwad (he/him)
Savage Tide leaves Sasserine at about level 3-4, never to return. You then have an adventure onboard ship, followed by one traipsing through the jungle after being shipwrecked, then it's either Farshore, the Isle of Dread, or the Abyss for the rest of the campaign.

If Sasserine is the highlight of Savage Tide, it seems hardly worth converting.
Yes, that was precisely my thinking. Which is why I didn't vote for it.

Now if they want to do an adventure solely based in and around Sassarine, that's where I yell TAKE MY CASH! It's a top 5 city to base adventures around. Maybe top 3.
 

I'd actually really dig a 5e Age of Worms. That was, at the time, what broke me on 3e - seeing the massive stat block of Kyuss and realizing that this was too much crunch, wasn't a game I wanted to play. I'd be interested in seeing what it looked like freed from the mechanics at the time.
From memory, one of the other big complaints about Age or Worms was that clerics/paladins were just better, and that a PC rogue or enchanter would feel useless given the heavy preponderance of undead enemies who in 3e were immune to sneak attack and mind-affecting effects.

That's a problem that 5e would largely eliminate, given rogues etc are much more versatile now.
 


The crew who worked on Yawning Portal said the hardest part of the whole process was translating the more complex 3E stat blocks of the Sunless Citadel and Forge of Fury into 5E terms.
That's probably bad news for anyone wanting a Bastion of Broken Souls official conversion then, despite it being a pretty interesting module from a cosmology standpoint.
 

Parmandur

Book-Friend
That's probably bad news for anyone wanting a Bastion of Broken Souls official conversion then, despite it being a pretty interesting module from a cosmology standpoint.
I should clarify that it wasn't that it was a pain, but that they felt that was where they added the most value in the conversion process. The 1E and Next stuff was statistically straightforward.
 


I actually did have a look at converting Castle Amber to 5e myself (being a tight-fisted Northerner). It's not straightforward! Not even clear what kind of level to target.
 


turnip_farmer

Adventurer
How weird is it that I've been playing D&D on and off since the late '70s and do not recall ever playing any of these adventures? I guess most of the groups I've been part of have leaned toward homebrewed stuff. Weird!

Of course, you may have played some of the classics without knowing it, unless your DMs were all careful to announce 'I ran out of ideas this week so just grabbed a dungeon from White Dwarf and changed the names'.
 

Against the Cult of Chaos were both released as part of the playtest for 5e, so the conversion is mostly done already.
Doesn't it merge B2 and N1? I would assume they would have to be unmerged to do a separate product.

I am running the OAR version of B2 and, other than the fact that Goodman apparently isn't allowed to do a digital version of the product, it's very good.
 

turnip_farmer

Adventurer
Doesn't it merge B2 and N1? I would assume they would have to be unmerged to do a separate product.

I am running the OAR version of B2 and, other than the fact that Goodman apparently isn't allowed to do a digital version of the product, it's very good.
Yes, it merged B2 and N1 together with T1: Village of Hommlet.

There was a lot going on in and around that village.
 

hopeless

Adventurer
I ran a variation of Against the Cult of the Reptile God in a 5e and thought it was great though I wish I was a better dm!
Got inspired by a war stories video by Seth Skorkowsky and had it be about the Cult of the Cloaked Serpent taking over the village via Naga Spawn (think Goa'uld possession).
Never expected that to make a decent recurring villain so yes I'd love to see that be rereleased for 5e along with the Desert of Desolation series!
 



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