Ancalagon
Dusty Dragon
... so what should be the "default" then?In D&D 5E, the assumption that the standard party will have four characters is dumb. It causes way, way more problems than it solved.
... so what should be the "default" then?In D&D 5E, the assumption that the standard party will have four characters is dumb. It causes way, way more problems than it solved.
How about going full on Hackmaster?Mostly 5e annoyances:
- I don't like how there is functionally almost no difference between the different weapons of a given tier. Why even bother having battleaxes and longswords?
- Odd skill scores should matter
- DEX shouldn't be a god stat; I'd prefer for the best ranged weapons to use both STR and DEX.
They shouldn't assume a default number of players. Design the game around the assumption that party size will vary. Design monsters based on the assumption that you'll have one monster per party member instead of one monster against a set party of four adventurers. It causes a lot of problems, honestly. Action economy being one of the big ones. Which they have to fix with legendary actions, legendary saves, etc. That one assumption has a lot of headache inducing knock-on consequences.... so what should be the "default" then?
The number of monsters varies widely in my campaign, from one to dozens.They shouldn't assume a default number of players. Design the game around the assumption that party size will vary. Design monsters based on the assumption that you'll have one monster per party member instead of one monster against a set party of four adventurers. It causes a lot of problems, honestly. Action economy being one of the big ones. Which they have to fix with legendary actions, legendary saves, etc. That one assumption has a lot of headache inducing knock-on consequences.
Absolutely. The assumption of one monster per character is just easier to work with than the assumption of a set party of four vs one monster. You can easily work the math to get the right numbers for a challenging combat encounter (if you're worried about balance), but it's more work than you'd have to do with a system designed around more flexible assumptions.The number of monsters varies widely in my campaign, from one to dozens.
But it also doesn't matter - they have to have some assumptions, you're just changing what the assumption is.
How about going full on Hackmaster?
Attack rolls (ranged or melee), depend on your Dexterity and your Intelligence - it's all about how quick and agile you are and how intelligently you place the hit. And there are no fixed Armour Classes - an attack roll is opposed to a defense roll, which depends on Dexterity and Wisdom (how quick you dodge and how well you read your opponent).
Strength only comes into play for damage. And, of course, for encumbrance. Which is always the answer when people complain Dexterity is too important. Enforce encumbrance!
Sentient does necessarily mean free willed. Don't put free willed creatures on the summon list if it bothers you (but also ban all charm spells).If you summon a wolf. What about if you summon something sentient?
I get that it's difficult to balance, and 5e has plenty of examples of poorly balanced gishes (I'm looking at you, Eldritch Knight, Hexblade, and Ranger), but I really like the concept of the Gish, particularly because the diversity in possible characters with it. "Gish" just means someone that merges magic and martial combat, which includes Paladins, Rangers, at least 3 Bard subclasses, Bladesinger Wizards, Hexblade/Bladepact Warlocks, about 4 Fighter Subclasses (Rune Knight, Eldritch Knight, Psychic Warrior, Arcane Archer, possibly Echo Knight), Armorer/Battle Smith Artificers, and a buttload of other subclasses.First, I understand why gishes are popular, and that is because the idea of a magic swordsman is incredibly cool. With that said though, I tend to gravitate towards Fighters, Barbarians and Rogues, so the less magical classes personally. And the concept of the gish is really hard to balance against a nonmagical fighter. It often feels like "Hey, that concept you like? Kinda pointless what with the teleporting flamesword guy over there." It's not that I hate gishes or ban them or anything, but they do at times, bug me a little.
Do you have any particular publications or product lines that demonstrate the sort of good organization you're talking about?The organization and layout of published adventures is not great. WotC could learn a few things by looking at what the OSR is doing in this area.