and low the bacon meme returns from long slumber.Bacon. Everything is better with bacon.
So it was easy because you had the numbers already printed out ... which you could do right now if it matters.No. Especially since character sheets had what the number was next to each weapon. So it was really easy. If you rolled a 15, and your THAC0 for that weapon (which had already factored in any modifiers) was 14, then you hit AC -1. It wasn't any more math, since the math was done up front to get the individual THAC0 for that weapon type. The only math was subtracting your roll from the THAC0 number. That's it. You didn't have the "I rolled a 14, +2 for strength, +1 for weapon, +4 for BAB, so I hit.....(14+2+1+4 is 21)...AC 21!"
Where in D&D has it been done "right," though? Every incarnation of psionics I've seen for D&D has been a mess and IMO failed in one or more of the ways I listed.Sure it can. It’s been done before and can be done again. If decent effort is put into the system, people will use it too - even if it isn’t what they originally claimed they wanted. <Edit> Look at how many people would like to get rid of Vancian wizards, but that’s what everyone uses.
Calculations for power points are time consuming at best, leads to psionicists going nova and then being useless, and are bothersome for people who aren't good at math. (Same thing with using spell points for magic.) Plus, they'd have to either come back on a short or long rest--and people would complain about that--because having them come back over any other period of time would lead to waaay too much timekeeping for probably most tables.The current 5E psionics work at a basic level, a bit more work (base classes - using power points, additional abilities unique to psionics added to what exists, psionic items, monster [variants] and expand the magic initiate to cover wild talents) and we’d be there.
I think this is kind of silly point, not intending that as an insult, but just seems a bit thoughtless, because the same really applies to magic in D&D.I don't think it's possible to make a psionics system that is distinguishable from the existing magic systems, isn't overpowered, feels like it would fit a fantasy game (instead of relying on all the modern and SF terminology like it always has in D&D), and can be run in a way that isn't clunky and will be liked by a majority of the players.
So has magic in every edition of D&D (except 4E, which non-coincidentally, also had fine Psionics but people like to say it "wasn't D&D"). This is just a double-standard and nothing more.Where in D&D has it been done "right," though? Every incarnation of psionics I've seen for D&D has been a mess and IMO failed in one or more of the ways I listed.
I think this is the real issue - you don't like the idea, fundamentally, and the logic and double-standards you're applying are just backfilling on a decision you've already made, rather than actual arguments.Personally, I like the psionic archetypes and wouldn't mind more of those, but I honestly can't stand the idea of a psionic class.
Dammit- you took mine!There are several things I'd like to add to 5th Edition D&D that didn't get carried over from previous editions. Lately I've been missing the old Monster Templates from 3.X, so that's my answer for today.
True. But the magic is already here. Psionics, however, is always just tacked on and not particularly well.I think this is kind of silly point, not intending that as an insult, but just seems a bit thoughtless, because the same really applies to magic in D&D.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.