D&D General Reading Ravenloft the setting

tetrasodium

Legend
Supporter
Epic
I honestly found Ezra (from DoD) one of the best additions to Ravenloft as a expy Christian church that is very needed in gothic storytelling. The old cathedrals, exorcists, inquisitions, etc. When domains were flyover country that your primary goal was to not outstay your welcome, it didn't matter what god the local church was, but once you get local PCs, it mattered.

On a side note: I like Hala as well (coming from the 3e era) as a kinda expy Wicca/pagan goddess worship option. Those two fill 90% of the "good" religion needs of the setting and still keep enough mystery to not be completely wholesome. For me, it was nice to have a faith or two you could get holy water from.
What's an "expy Christian church"?
Eberron csn also add the cost (heavy almost but very much not catholic church structure type vibes), a couple with links to more eastern style Buddhist type fairs (path of light & BoV) , and even a "mesh whatever, I go to church because I guess I care" conglomeration of faith in the more generic sovereign host.after doing write ups for each eberron faith I bet rthe wotc folks can give at least one or two thematic and obviously inspired by but ridiculously wrong for the good of plot type faiths in the ravenloft book
 

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Voadam

Legend
I never really clicked with Ezra. Or with Domains of Dread's generally throwing all the demihumans to specific Legends and Lore real world pantheons such as Gnomes with Greeks, Dwarves with Norse, and Elves with Celtic. It did not seem to integrate well in the setting for me. Without their own domains it seemed weird to suggest both their own universal racial pantheons and to connect them to human real ones as real ones showed up in specific domains (Hindu in Sri Rji, Egyptian in Har Akir). I would expect elves of Sithicus to worship Krynn deities, elves in Darkon to worship the false state religion, etc. It seemed particularly weird for the elves and Tepestani (as shown in Servants of Darkness) to both worship the Celtic pantheon with no real connection between the two groups.
 

What's an "expy Christian church"?

'Expy' is basically a term for 'fantasy substitute for..'. The church of Ezra serves the same role in Ravenloft as Christian churches do in Gothic stories - big cathedrals and little local churches, generally humble and protective clergy but can go over the line into dogmatic and monodominiant, no rites or beliefs that would be wildly out of place in real-world Christianity, plus the dogma and theology etc is up for debate and interpretation and is the subject of conflict between sects (though how that debate lasts past the first casting of 'Commune' I've never been quite sure).

I don't mind the use of the celtic pantheon in Ravenloft, but they've always been kinda background and never really fleshed out, plus @Voadam is right that it seemed silly they're worshipped all over the place. Tepest and Forlorn, two domains separated by the width of half the Core, but nothing in between?

I would have liked to see more use of the Divinity of Mankind though. I think it was mostly a Paridon belief system, but it'd fit well in Lamordia if you wanted to have a church there, and you could have an evil human-supremacist sect centred in Falkovnia too. Its emphasis on inner power and self-perfection did fit well into a setting where gods are so distant though.
 

Remathilis

Legend
'Expy' is basically a term for 'fantasy substitute for..'. The church of Ezra serves the same role in Ravenloft as Christian churches do in Gothic stories - big cathedrals and little local churches, generally humble and protective clergy but can go over the line into dogmatic and monodominiant, no rites or beliefs that would be wildly out of place in real-world Christianity, plus the dogma and theology etc is up for debate and interpretation and is the subject of conflict between sects (though how that debate lasts past the first casting of 'Commune' I've never been quite sure).

Commune contacts divine proxies as well, and I wager they could have different agendas that align with different sects. As for Ezra herself, if she exists, she is always AFK when it comes to those spells. So casting commune doesn't ever get you Ezra, it gets you Saint Dominic who has his own spin on Ezra's teachings.
 

Faolyn

(she/her)
I wonder has anything been done to look at Darklords as Warlock Patrons? and then just how a Warlock Patron differs fundamentally from a Diety?
Within Sourange is the Zombie Lord a god? (little g)
The main difference is that Warlock Patrons aren't quite at god level. I'd put them at demigod level, myself.

If they're undead, the DL would be the Undying patron or whatever it's called in the upcoming book.

Otherwise... yeah, there probably should be a new patron, although considering how different the DLs are, it might be difficult to pin down enough standard features to make a single one. Perhaps, like the Genie, the extra spells would be one generic plus one from a Column Whatever that matches your particular DL's type.

Potential types: Tyrant (Vlad Drakov, Alfred Timothy), Seducer (Ivana Boritsi, Dominic d'Honraire), Instigator (Ivan Dilisnya, Malkan), Sage (Azalin, Victor Mordenheim), Monster (Adam, Three Hags).

A lot of the other abilities could just be new invocations, maybe a new Boon. Any other thoughts for this potential pact?
 

Faolyn

(she/her)
seemed particularly weird for the elves and Tepestani (as shown in Servants of Darkness) to both worship the Celtic pantheon with no real connection between the two groups.
Tepest didn't really come from any other setting (so making up a religion for them is OK), and the elves haven't been shown to worship Belenus in any of the actual game books, one adventure notwithstanding.
 

Faolyn

(she/her)
The original design was suppose to be a nightmare realm, bits snatched from throughout the multiverse, so the nonsensical nature is by design.
Speaking of, I kind of hope they do something with the Nightmare Lands, even if they'd have to remove the extremely badly-done Abber Nomads from it.
 

Richemulot, AKA 'the domain whose name I always always always spell wrong'

A domain with an actual population! 45000 people here, closer to 50000 if you count the wererats (although Mordent gets double the page count for a tenth of the population). And there's a (relatively) large demihuman population too. Well, 'marginally biologically viable for the halflings at least' is closer to the truth than 'large' given we're AGAIN over 90% human, but it's more diverse than the last few domains, so we'll take what we can get in that department...

(And really, Richemulot is painted in here very much as the melting pot domain, with immigrants coming from everywhere to fill its empty cities. Would it have killed them to have a few demihumans live here?)

Geography - Richemulot is a fairly big place, and for a heavily urban-themed domain and darklord, there's a lot of rural areas here. Amost all the detail of these seems to have been created from whole cloth for this book, I can't find references anywhere else for a lot of the locales listed here. We have rich farmland, ancient forests, sun-drenched vineyards and lakes, and a rocky upland region of superstitious repute that's covered in ancient ruins of towers and chapels. There's a lot to do here for a PC group, but it has absolute zip to do with the darklord or the wererats that the domain was originally themed around.

Once we get to town, everything changes. We have massive cities with impressive architecture, broad thoroughfares and masterful masonry. And, of course, expansive and brilliantly engineered sewerage systems, though unbelievably foul and fithy cos this is a rat-centric domain after all. However, nobody knows who built or engineered these cities, and a large portion of them is empty, boarded up and abandoned with moss and weeds creeping up the marble and sprouting through the cobbles as only rats and pigeons disturb the silence.

The usual evasive history stuff, except even more blatant than usual. DMs are actually encouraged to have feral rat swarms erupt from nowhere to disturb any attempts to discover the deep history of the place through divination magic. In more recent history, it raise more questions than it answers. We have a family of wererats hailing from the original world that spanwed Mordent (which we also know nothing about, as Mordent has also no meaninful history pre-Mists) ending up in Falkovnia, then making the place too hot for them, getting stomped by Vlad's people, then fleeing into the mists where the family head Claude became the Darklord (apparently just because he was a bad guy in general, not through any particular Rubicon-crosssing sin like we see in most Darklords). And after a few decades, his granddaughter Jacqueline murdered him and took over the domain lordship (whether she knew entirely what she was metaphysically doing here, or whether she was just after temporal power and the darklordship came along unasked-for is not clear). I suppose it's just another example of them wacky capricious ol' Dark Powers having funsies, but it's not really clear why the Reniers earned their domain. There's no single seismic monstrous act that condemns them like Strahd's murder of Sergei. Hell, Claude and Jacqueline fled as hunted refugees from the decidedly unpleasant attentions of Vlad Drakov, and then found themselves in a domain that was an ideal safe haven for them and which has given them considerable luxury and power (and remember, Richemulot is a place that was spawned whole from the Mists for the purposes of being the Renier domain, it isn't like Barovia or Forlorn which were transported bodily from their original worlds). If the goal of the Dark Powers was to torment their prisoners, they could have done a much better job, I'm just saying.

Culturally, it's a bit of a mixed bag that doesn't map easily to any real-world culture that I'm aware of, though the names and laguage remain resolutely 'High Mordentish', ie, French. There's a lot of Provence in the countryside, shades of Catharism in the mountains with their strange Ezraite sects, but the city is perhaps more reminiscent of booming early America, bustling, commercial, and approximately meritocratic with a tidal wave of immigrants flooding in to seek opportunity, and finding that it CAN exist here but life's not quite as easy as advertised (though having said that, when the alternative is frothing psychopaths like Vlad Drakov or Malocchio, one would certainly consider it as a pretty reasonable exchange if the worst you had to deal with was some exploitative work practises and having to padlock the toilet seat down overnight so the wererats don't get in). There's even a slightly Arthurian touch in places, ancient castles where maidens lie in enchanted slumber, swords made of sacred steel that curse their wielder should they ever shed innocent blood.

This immigrant boom is something that's first mentioned in this book as far as I know, and I'm a bit ambivalent about it. Depends what you want, I think. If you're seeing the Core as a living world, then it makes perfect sense. Life isn't actually too bad in Richemulot, there's plenty of work, and solidly-built housing that you can literally just walk into at no cost, and it's just awful in a lot the neighbouring domains. Renier seems fairly sane and is a very competent administrator and leader despite being a disgusting rat-monster and having a set of policies that basically run the domain on graft and corruption. In-world, the immigrant influx and the subsequent population and economic boom are entirely credible and understandable, and they also give the western Core that high-population domain that houses all the workshops etc that actually manufacture all the firearms and similar clever gadgets that people in tiny Lamordia hamlets invent.

On the other hand, thematically I'm dubious. The horror aspect of Richemulot has always been twofold. First is the obvious 'eek, the ruling family is wererats!' jumpscare reveal. Secondly though, has been the more existential horror of this mighty marble city lying near-empty and abandoned to rot by its makers, while the rule of the wererats and the everpresent sussurant hiss and scritching of the vermin hordes in the sewers underground remind the dwindling population that the time of humanity's pre-eminence is past, and that the age of the rat has come. A bit of Ozymandias, or Planet of the Apes. This whole undertone is, of course, plenty compromised if the place is undergoing an economic boom, attracting people from all around to its thriving opportunities, and developing a flourishing cafe culture. But on the other hand, the almost bucolic south-of-France vibe of the rural regions messes with the theme just as much, and that's been around since at least Domains of Dread. So yeah, some clarity on what sort of story the domain is trying to tell would be welcome.

We get quite a lot on wererat culture here, which is useful for a campaign centred on them, if not particularly revolutionary or ground-breaking. There's a few ratish plot hooks, I kinda like the one where the non-wererat male Reniers, sick of being used a breeding stock and then getting eaten, have raised Jacqueline's father as a quite respectably powerful mummy and are using him to murder prominent wererats as the start of a power play. There also one where Jacqueline is trying to breed a strain of normal rat that can transmit lycanthropy by bite, and then basically wereratting the whole city in a day. Which seems a bit more Dr Evil than I'd expect from her, she's normally portrayed as the ruthless intriguer rather than the take-over-the-world type. And why would she eliminate her own preferred food source?

This is another domain where there's a vague ruling nobility or aristocracy in charge without anything resembling a monarchy. This really seems to be a Ravenloft specialty, we had the same in Lamordia, Mordent, Dementlieu - hell, even Strahd is nominally a count rather than a king. Renier is specifically stated to keep the leadership through sheer ruthless cunning, blackmail and violence, and a stoking a degree of populist jingoism amoung the common people, but theoretically someone could usurp her power. It's still a bit weird though - historically the aristocracy has been associated with monarchy almost everywhere, but in the Core is just seems like the default form of government and monachies are like hen's teeth. It'd love to know the in-world history and reasoning that led to this state of affairs, but this is Ravenloft and trusting its history is like building a house out of jelly. We do have the same sort of high-social-mobility aristocracy that we did in Dementlieu, though instead of being based on what's fashionable, here it's based on secrets and what you know. If you want an intriguey domain that's NOT dominated by a couple of psychic control freaks, this might be for you.

Refreshingly, this is not a magic- or arcane-unfriendly place. People are wary of magic sure, but they'd likely be equally wary of anyone heavily armed with musketry or swords - like these, magic is power. There's a degree of understanding almost, many Richemuloise are here to better themselves, and leveraging one's advantages and skills in that pursuit, even if those skills are magic-related, is a familiar concept. So this is another domain your wizard PC can call home, at least.

To close the borders, Jacqueline summons a ludicrously titanic horde of rats that literally encircle the entire domain and eat anyone who tries to pass (their bites penetrated damage resistance etc equivalent to a +6 sword, and flight magic fails for anyone who tries to fly over them). Ok, firstly, does this mean you could escape with an Antilife Shell? Secondly - does this happen often, and what the hell do people say it does? I mean, in Mordent or Dementlieu when the borders are closed people can write it of as getting lost or confused, and in Darkon everyone knows that this is the sort of magic that Azalin uses. But here? Surely a mindblowing rat plague like this that encircled the entire country would stick in one's memory and cause a little comment in a gossip-obsessed society?

Random class generator gave me a monk. I decided that monks were un-Richemulot-y (the 'Richemulotese hero' sidebar in the book agreed with me) and tried again. Got monk again. Reloaded the page and tried again. Monk. Restarted the browser. and tried again. You guessed it, monk. Okay, fine, if that's the way you're going to be, monk it is then. I thought about doing a kensai from one of the weird heretical Ezra cults that spawn up the mountains, a sort of ecstatic dervish devoted to Ezra's favoured longsword. But I wanted to do something urban for an urban domain, so this guy was a successful prizefighter for years before spending a night in the sewers on a bet and falling into the bottle to forget what he saw there. Now sleeps in gutters and is widely despised. Drunken master, with the emphasis on Drunken.

1617344648205.png


Next, on to Gazetteer IV and Borca.
 
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If the players want to be monster PCs the wererats could be interesting antagonists. Richemulot could be also a conflict zone between the wererats and other werebeasts hidden among the inmigrants. Some citizens wouldn't be theriantropes really, at least not by infected by other, but cursed by the Dark Powers.

If the werebeasts have got regeneration power the slaves could bet eating carbage and used as "renovable source of food", perfect to be sold to some "special clients with peculiar tastes". Some lucky slaves would be gladiators and pit fighting, faking their deaths, and the pain would be only for some couple of hour while the rest of the time they are training, and later ascended into hunters (against other werebeats).

If there is space for the dark comedy in Ravenloft somebody could be cursed with a no-predator (or no mamal) theriantropy. Werehare and weredonkeys were canon in previous editions.




 

I suppose it's just another example of them wacky capricious ol' Dark Powers having funsies, but it's not really clear why the Reniers earned their domain.
It is perhaps a more interesting idea (and I seem to remember this is slightly hinted at) that the Reniers are not the true darklords, but have somehow usurped the power of the true dark lord. Having your bucolic land overrun by rats is their torment.

Suggestion: the real dark lord is the Pied Piper of Hamlin.
Secondly though, has been the more existential horror of this mighty marble city lying near-empty and abandoned to rot by its makers, while the rule of the wererats and the everpresent sussurant hiss and scritching of the vermin hordes in the sewers underground remind the dwindling population that the time of humanity's pre-eminence is past, and that the age of the rat has come. A bit of Ozymandias, or Planet of the Apes.
This seems a bit Lost-ish. There are hints of ancient secrets that can be unlocked. But if the land was created for the Reniers then the only secret is it's all fake.
historically the aristocracy has been associated with monarchy almost everywhere/
The Italian city-states where ruled by Dukes (or Doges). Wales was never more than a Principality. There are places like Monaco and Andorra in the modern world. In a sense a duke or a prince is just a king who controls less territory, just as an emperor is a king with a bigger territory.
To close the borders, Jacqueline summons a ludicrously titanic horde of rats that literally encircle the entire domain
This is her nuclear option. Something she could do if the land was ever threatened by invasion. It's not something that happens on a regular basis. If she just wants to stop a bunch of adventurers leaving the country a much smaller rat-horde does the job.
 
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