Bedrockgames
I post in the voice of Christopher Walken
I'm not romanticizing it. Something isn't real until it exists. So your genre agreements and established fiction are all the reality your game has at any given moment. The world real here though was to something that existed prior to the players learning of it that you would have fidelity to. Maybe that clarifies my use of the term.
Also for me, when I see these kinds of quips (your 'romanticizing it', that is 'banal', or this is 'lazy writing'): they are just as opaque as the term they are attacking (you never really know how much effort a writer puts into something, lazy almost never seems to really link to effort that was put into a work, as much as it does to the work being something they've seen before elsewhere). I see them as rhetorical shaming words, where people try to get you agree by appealing to your desire to be great, to be more manly, to be intelligent, etc. With the romanticizing thing it feels similar to me. It comes up all the time in style debates. Even among people who share my style I would encounter it when I crossed lines they didn't like. I've learned to really stop worrying about these kinds of criticisms and just be who I am.