The Hierophant
Explorer
The only changes I would make would be restrictions on races and classes/subclasses. So only elves and half elves can be Eldritch Knights or Arcane Tricksters etc. For example.
Really? In old school, at low levels, the baddies were AC 5-8, by and large, meaning that your base to hit was 15-12. Tack in a +1 or +2 for strength/dex now we're down to about 13-10. Add in weapon vs armor tables, and often you were into single digits for hitting most monsters. I'm not sure where you are getting this 33% hit rate. By higher levels, the attack roll was mostly a gimme when your baddies generally topped out at about AC 2 and the fighter's THACO was 12. Magic weapon, some sort of buff, and yeah, we didn't miss all that often.Yeah, 5e seems predicated on the notion that players will have more fun if they hit more often, so I've noticed that hits occur about 2/3rds of the time, where in old school (at least at low levels) you were hitting less than 1/3rd of the time.
I have no doubt that lead to the escalation of hit points in 5e, because of the frequency of landing blows they needed to pad the toughness of creatures and characters - whereas in AD&D lower hit points worked because while you weren't being hit as often, when you did hit (or were hit) it meant something.
This is, of course, just speculation... but it adds up.![]()
Well, technically you unlock the achievement after successfully creating your first character and before you buy your first loot box...In 6e, you'll start at 2nd level.
Right!Good call! I'd add that many classes also have a limited list of weapons from which to choose.
I'm running a 1st-level party right now and their to-hit rate as a party isn't exactly stellar.Really? In old school, at low levels, the baddies were AC 5-8, by and large, meaning that your base to hit was 15-12. Tack in a +1 or +2 for strength/dex now we're down to about 13-10. Add in weapon vs armor tables, and often you were into single digits for hitting most monsters. I'm not sure where you are getting this 33% hit rate.
True, at higher levels the warrior-types really did well, but that's kind of the point.By higher levels, the attack roll was mostly a gimme when your baddies generally topped out at about AC 2 and the fighter's THACO was 12. Magic weapon, some sort of buff, and yeah, we didn't miss all that often.
Tell that to the 7th-9th level characters I was still managing to kill off now and then via straight melee before covid hit.You want old school feel? The PC's are mowing down small armies of baddies without too much difficulty. Most of the lethality comes from all those save or die effects. After about 3rd, 4th level? The PC's are pretty much combat gods.
A few at a time.Don't believe me? Take a look at 1e modules. The sheer numbers of baddies in there that the PC's were expected to straight up fight and win.
I would say take a look at Into the Unknown. It's more B/X focused, but it might be the style of play you're looking for.Any thoughts from people that like 1e and 5e?