Ruin Explorer
Legend
In practice, I haven't found doubling to be a problem so long as there's an ability to like "cover the bases" in the party - i.e. someone who can do melee, some ability to damage at range, some ability to heal (much less needed in 4E/5E), etc.I'm just curious how other people handle the idea of having, or potentially having, multiple PCs of the same class in a party: two fighters, two sorcerers, etc.
Do you ban, or at least discourage, it?
Do you find that players are likely to back down and pick something else if someone else expresses an interest in playing a class they've chosen?
Has your group ever played with doubled-up classes, and how did it go?
Have you ever been one of the doubled-up classes, and how did you feel about it?
The very very first time I played D&D we had me and my bro, and we were both Speciality Priests - him of Torm, me of Mask (yes, like a buddy cop movie, though we didn't think of it at the time), and I think ever since them I've never particularly frowned on it. I do vaguely recall once suggesting people reconsider when 3/4 players wanted to be Wizards in 2E, but that worked out fine because two of them just went to MC Wizards. 2E's MC rules meant doubling was sort of constant but harmless.
In my experience players do tend to naturally counter it by changing classes if someone else wants to be a specific class, but honestly I encourage people to play what they want to. Personally if I see someone else wants to be something I usually change class (well, 100% of the time so far).
There are non-D&D RPGs where I might mildly discourage it - particularly some PtbA games where classes have even more distinct identities than D&D and less ability to customize, but there are other PtbA and BitD games where it'd be fine.