Sacrosanct
Legend
Yep. Anyone who looks at a 1e module and sees all of the monsters and thinks you have to, or were expected to, fight them? They must not be familiar with 1e lol. That approach is the antithesis to the design of 1e, and just leads to a ton of dead PCs. You didn't get crud for XP for monsters on 1e, you got it from treasure. A single hit from a goblin could outright kill most 1st level PCs. Even at high level, a dragons breath weapon did 1 point per hit point it had. So even a failed save meant automatic death for even high level characters. An 88hp dragon vs a 10th level MU with an average of 25 hit points? Or a thief with an average of 35? Or even a cleric with an average of 45?I'm running a 1st-level party right now and their to-hit rate as a party isn't exactly stellar.Sure the Fighter isn't bad (though still nowhere near single-digit hits against most things), but the Fighter can't take on all six of the opponents meaning the others have to help out, and their to-hit is worse.
True, at higher levels the warrior-types really did well, but that's kind of the point.
Tell that to the 7th-9th level characters I was still managing to kill off now and then via straight melee before covid hit.
A few at a time.
Recent editions - 4e in particular - seem to expect a party to wade through an adventure in one almost non-stop run. 1e much more expected a sortie-and-retreat approach, where you'd kind of nibble away at the adventure bit by bit until you'd softened it up enough to take it on in full. Face-charging through the front door was pretty much suicide.
So yeah, there's lots of baddies, and they'll kill you dead unless you're smart and patient about how you deal with them.
Yeah, you were not expected to fight all the monsters. Avoid them. Turn them against each other. Use henchmen. Whatever. That's how 1e was designed to be played.