Trit One-Ear
Explorer
Hey everyone,
I'm planning a series of adventures/dungeons that involve my party of 6 attuning to a series of shrines, each dedicated to a dragon of a different color. This is part of a larger narrative, but that's not necessary to get into for this post. Essentially, each player will attune to a dragon of a different color (based on some aspects of their personality). As part of this, I want them each to receive a different buff or ability that relates to their dragon's color, or the personality aspect.
Currently trying to balance these boons around 2nd level Channel Divinity abilities for consistency. Alternatively, it could have something to do with the element associated with each dragon, but I don't just want to hand out various elemental resistances, Elemental Adept feats etc.
Here are the ideas I have so far, with the personality trait they're meant to represent:
Thanks for any thoughts you all have!
Trit
I'm planning a series of adventures/dungeons that involve my party of 6 attuning to a series of shrines, each dedicated to a dragon of a different color. This is part of a larger narrative, but that's not necessary to get into for this post. Essentially, each player will attune to a dragon of a different color (based on some aspects of their personality). As part of this, I want them each to receive a different buff or ability that relates to their dragon's color, or the personality aspect.
Currently trying to balance these boons around 2nd level Channel Divinity abilities for consistency. Alternatively, it could have something to do with the element associated with each dragon, but I don't just want to hand out various elemental resistances, Elemental Adept feats etc.
Here are the ideas I have so far, with the personality trait they're meant to represent:
- Black Dragon: "The Observer," those who watch and make plans. Ability based on Watcher Paladin's "Watcher's Will." You and 2 friendly targets get advantage on Int, Wis, Cha saves for 1 minute. 1/long rest. (Intentionally making it only able to target half the party).
- Blue Dragon: "The Bolt," for the talented or inspired. Ability based on Knowledge Cleric's "Knowledge of the Ages," gain proficiency with one skill for 10 minutes (or gain expertise on a skill you are already proficient with.) 1/long rest.
- Green Dragon: "The Quill," diplomats and manipulators. Not sure where to go with this one. Could do Trickery Cleric's Invoke Duplicity, Redemption Paladin's Emissary of Peace, or even Peace Cleric's Balm of Peace...
- Red Dragon: "The Flame," for those of strength and power. Ability based on War Cleric's Guided Strike, limited to once/long rest. (Considering making it +10 to one attack or +5 to one DC for spell casters).
- White Dragon: "The Horn," for those of bold action and leading by example. Again, unsure on this one. Maybe either Crown Paladin's Channel Divinity abilities. Maybe tweak Glory Paladin's Inspiring Smite to just be a one/long rest gift of 2d8 temp HP to up to 3 targets (again, limiting to half the party for my own selfish DM reasons.)
- Purple Dragon (semi-made up for this setting): "The Crown," those of conscience, the "heart" of the party. Surprisingly Crown Paladin's don't feel right for this. Maybe Redemption Paladin's Rebuke the Violent, or Peace Cleric's Balm of Peace. Still open on this one as well.
Thanks for any thoughts you all have!
Trit