All you said about their input is that they declare actions for their PCs. When I asked if you consider player intent as a factor in narration of consequences you didn't answer. Do you consider player intent as a factor in the narration of consequences?I told you personally, no less than three times, that I am very constrained by what the players do and their input is critical to what I narrate in response.
The only constraints you have pointed to is the player's action declaration.#5 is what those on my side of things have been describing for dozens and dozens of pages.
@Bedrockgames in another thread earlier this year expressly said that he would not establish fiction having regard to a player's desire that his/her PC find their long lost brother, and thus would allow for the possibility that a significant amount of play time might be spent on this only for the player to discover what was already predetermined from the start by Bedrockgames, ie that the brother has been dead all along.
Other than the actual action declaration (eg I ask the barkeep if they've seen my brother) in what way to you narrate fiction constrained by the players's play of their PCs?