Campbell
Relaxed Intensity
you are putting words in our mouths. Obviously these things are created. I think what we are saying is there is an imaginary playing field and there is more going on than just the GM making things up (and there is more than simply what is happening in that moment of play: setting is established, history is established, etc. You are not 100% free to have your character behave and do whatever. The character may be fictional but they exist in the sense that you have established things about them that shape future behavior. For example the hulk doesn’t exist, but we have an agreed upon sense of what the hulk looks like, what happens when he gets angry, and what his personality is. further it isn’t simple creative choices about ‘the fiction’. Often we are acting through life’s in play (even the GM is doing so). And there are rules mediating the process
I am not trying to our words in anyone's mouth. I am saying who I genuinely see things. I have seen you and others in this thread use language that seems to erase the creative act. I have also seen what I view as a resistance to move past just the experience of play.
Of course the creative act is constrained, but there is not any point in which the setting/world or characters are fully formed things we do not have to make any creative decisions about. The creative work is never complete. The animus for all of it is done by humans living in meat space. In the course of running RPGs (including sandbox games) I find that no matter how well prepared I am constantly making creative decisions. There are obvious constraints and principles of play to consider, but that does not erase the creative work that is a constant feature of play even if we do not think about it or it comes naturally. Part of our analysis should involve the things we are subconsciously doing as part of the process of play.