Maxperson
Morkus from Orkus
I don't know if this is part of c) in the "On D&D and rules" above, but I will ignore/change the rules when I hit a situation where enacting the rule as written will result in something nonsensical. Rules are great, but even if they work 99% of the time, there are those odd situations where sometimes they get in the way of what makes sense, rather than facilitate what makes sense. I mean, that could technically still fall under "fun," because we don't enjoy nonsensical situations, but I still think that it's different enough to bring up as perhaps a d) in that section.You bet!
On D&D and rules:
There are many, many ways to play D&D (as we all know and we've probably exhaustively gone over them all in this thread). In D&D, the math works like this in terms of Follow the Rules (go back to my post and you can call this the Assessing Factors when it comes to Rules - like establishing Effect in Blades and setting Ob in MG). Play Priorities with respect to rules:
a) Skilled Play Priority (follow the rules)
b) Play to Find Out (What Happens) Priority (follow the rules)
c) GM Storyteller/AP Priority (don't follow/ignore the rules if they get in the way of "preferred/required story outcomes" or "fun")
On player/table-facing:
a) If the DCs to use and/or process for determining them are codified and the discussion of them is transparent at the table such that they are revealed and dice are rolled out in the open, this is player/table-facing.
b) If the DCs to use and/or process for determining them are not codified and/or the discussion of them at the table is either nonexistent or opaque and/or the dice are rolled in secret, this is GM-facing.
So, for instance. A game that features Skilled Play + Play to Find Out Priority + Table Facing will play/feel very different from a game that features GM Storyteller/AP Priority + GM-Facing.