Emerikol
Legend
I do think a style of play is a series of choices. You can diverge into a different style by making a different choice. That some choices tend to synergize is also not a surprise but that isn't absolute.
1. Deep Prep - Lots of detail about the world done in advance.
2. Skilled Play - Players acting as characters need to make good strategic and tactical decisions for the group to succeed.
3. Sandbox - High player agency with a variety of options and not just one in a limited area of the world.
4. Living World - meaning the NPCs/Monsters change over time with and without PC stimuli.
5. The dice fall where they fall.
I could see changing any one of those without the others being that affected. I would say though that without prep, my concept of sandbox doesn't apply. If you don't do prep you are needing to limit your players to a sandbox. Plenty of DMs do everything static and get by without having a truly living world. Many DMs fudge dice but still have other choices in this list.
I would even go so far as to say that the ability and extent that non-GM players can create the fiction is a knob that you can turn up or down.
1. Deep Prep - Lots of detail about the world done in advance.
2. Skilled Play - Players acting as characters need to make good strategic and tactical decisions for the group to succeed.
3. Sandbox - High player agency with a variety of options and not just one in a limited area of the world.
4. Living World - meaning the NPCs/Monsters change over time with and without PC stimuli.
5. The dice fall where they fall.
I could see changing any one of those without the others being that affected. I would say though that without prep, my concept of sandbox doesn't apply. If you don't do prep you are needing to limit your players to a sandbox. Plenty of DMs do everything static and get by without having a truly living world. Many DMs fudge dice but still have other choices in this list.
I would even go so far as to say that the ability and extent that non-GM players can create the fiction is a knob that you can turn up or down.