Charlaquin
Goblin Queen (She/Her/Hers)
I think class-based damage is a great idea, but I would probably give each class a few options based on fighting style. For example:As the title says.
I'm just thinking about this - hadn't really thought about implementing it - but it has it's appeal.
Something like:
Wizard, Sorc, warlock: d4
cleric, rogue: d6
Martial other than fighter: d8
Fighter: d10
Note die type (and who's at that type) is a bit to completely arbitrary - so could easily be changed.
Properties of the weapons would remain (and versatile weapons for ex. would just do +1 damage if in 2 hands, not sure of benefit for 2 handed weapons like greatsword).
Reason for it: No need to worry about "this weapon is better than that weapon" type problems, give fighters a chance to actually be better with weapons (from the getgo) etc.
Anyone tried anything like this? how'd it go?
Other thoughts?
Barbarian, Fighter, Paladin, Ranger
Great weapon: 1d12 (heavy, two-handed)
Polearm: 1d10 (heavy, reach, two-handed)
Weapon and Shield: 1d8 (versatile 1d10)
Dual-wield: 1d6 (finesse, light)
Thrown: 1d6 (light, thrown 20/60)
Missile: 1d8 (ammunition 80/320, two-handed)
Bard, Rogue
Single Weapon: 1d8 (finesse)
Dual-wield: 1d6 (finesse, light)
Thrown: 1d4 (finesse, light, thrown 20/60)
Missile: 1d6 (ammunition 30/120, light, loading)
Cleric, Druid
Great weapon: 1d10 (two-handed)
Sword and Shield: 1d6
Dual-wield: 1d4 (light)
Thrown: 1d6 (thrown 30/120)
Missile: 1d8 (ammunition 80/320, loading, two-handed)
Monk
Single weapon: 1d6 (versatile 1d8)
Dual-wield: 1d6 (finesse, light)
Thrown: 1d4 (finesse, thrown 20/60)
Missile: 1d4 (ammunition 30/120)
Sorcerer, Warlock, Wizard
Single weapon: 1d6 (versatile 1d8)
Dual-wield: 1d4 (finesse, light)
Thrown: 1d4 (finesse, thrown 20/60)
Missile: 1d8 (ammunition 80/320, loading, two-handed)