Dungeon World Meets Blades in the Dark

Ovinomancer

No flips for you!
I would say:

It’s a setup move > to create content > which drives things forward (for good or ill).

So the loop is setup > create > drive.
Blades doesn't really have these, though. You can do a setup move, but it's a direct action, pursuant to the normal way actions work, that creates favorable fiction to enable the followup. That sounds similar to what you're saying here, but I think the difference is that the action used isn't positioned as a setup move, it's used that way. I find how you're setting this action up to look more like it's intended to always be a setup move, and never or rarely a direct move. And that's what I'm getting at -- Blades is structured in actions so that everything is a direct move on the fiction. Your Spout Lore action stand in here only ever does this indirectly -- you make this action, establish a new truth, and then do something with it with another action. You don't just spout lore at a problem and solve it, you spout lore at the problem and then do something else to solve it. While this works great as a concept -- clearly it works well in both AW and DW and I like this construction -- I don't think it fits with the more active Actions that Blades uses.

Again, YMMV. It's your thing.
 

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Right, I understand that, but Blades-style Actions do not follow quite the same model as DW style Moves. Review the actions list from Blades -- they are all active verbs and the descriptions are things you do. I think this is an important thematic point.

That said, if you want Spout Lore style moves in your game, then do so. I think you can get the same thing as above -- I don't think that having a Spout Lore move is specifically what enables that but rather the kind of play loop which a more active Action does as well.

So in Blades, Spout Lore or Open Your Brain is captured by both Study and Survey. Harper decided to make those kind of a mixup of those two moves and Discern Realities/Read a Sitch.

Here are the good examples from the book of the type of deployment that I’m thinking of exclusively putting in Illuminate:

STUDY
As the demon lunges for Arlyn, I start grabbing books and journals off the shelves. There must be one that details the Count’s investigations into this devil!

SURVEY
Okay, so, they’re chasing me along the rooftops, right? There must be a good spot where I can dive into a canal and disappear. I want to do a setup roll for my Prowl action next.


So yeah. As you’ve outlined above, you’re basically making a setup move to oblige content generation so the fictional positioning now opens up a new move (or move set).
 

Blades doesn't really have these, though. You can do a setup move, but it's a direct action, pursuant to the normal way actions work, that creates favorable fiction to enable the followup. That sounds similar to what you're saying here, but I think the difference is that the action used isn't positioned as a setup move, it's used that way. I find how you're setting this action up to look more like it's intended to always be a setup move, and never or rarely a direct move. And that's what I'm getting at -- Blades is structured in actions so that everything is a direct move on the fiction. Your Spout Lore action stand in here only ever does this indirectly -- you make this action, establish a new truth, and then do something with it with another action. You don't just spout lore at a problem and solve it, you spout lore at the problem and then do something else to solve it. While this works great as a concept -- clearly it works well in both AW and DW and I like this construction -- I don't think it fits with the more active Actions that Blades uses.

Again, YMMV. It's your thing.

The other option is to basically sort of mix up Discern and Illuminate (as Harper did with Study and Survey).

But I prefer the AW/DW division of Open Your Mind/Spout Lore and Read a Sitch/Discern Realities to the Study/Survey bleed in Blades.

So I think that’s where I’m settled at (at least for now).
 

Ovinomancer

No flips for you!
So in Blades, Spout Lore or Open Your Brain is captured by both Study and Survey. Harper decided to make those kind of a mixup of those two moves and Discern Realities/Read a Sitch.

Here are the good examples from the book of the type of deployment that I’m thinking of exclusively putting in Illuminate:

STUDY
As the demon lunges for Arlyn, I start grabbing books and journals off the shelves. There must be one that details the Count’s investigations into this devil!

SURVEY
Okay, so, they’re chasing me along the rooftops, right? There must be a good spot where I can dive into a canal and disappear. I want to do a setup roll for my Prowl action next.


So yeah. As you’ve outlined above, you’re basically making a setup move to oblige content generation so the fictional positioning now opens up a new move (or move set).
While it's canonical, I find the Study example to be very passive. What's at stake here? There doesn't seem to be a statement of what these investigations will do about the current situation. This really seems more like an ask of the GM to tell them more about how the GM thinks things should go than a well formed action declaration for Blades. This is just me, and I see a few of these things in the books, and they always confuse me as being way too wishy-washy. I'd rather the Study action be, "I know the Count's investigation in on this shelf, and contains the ritual to banish the demon, so I'm going to find it while Arlyn stalls the demon!" This is active, it proposes a solution and sets stakes. It's not asking the GM to invent things for the player.

And I'm going to step away for a bit, as we seem to be heavily crossposting!
 

While it's canonical, I find the Study example to be very passive. What's at stake here? There doesn't seem to be a statement of what these investigations will do about the current situation. This really seems more like an ask of the GM to tell them more about how the GM thinks things should go than a well formed action declaration for Blades. This is just me, and I see a few of these things in the books, and they always confuse me as being way too wishy-washy. I'd rather the Study action be, "I know the Count's investigation in on this shelf, and contains the ritual to banish the demon, so I'm going to find it while Arlyn stalls the demon!" This is active, it proposes a solution and sets stakes. It's not asking the GM to invent things for the player.

And I'm going to step away for a bit, as we seem to be heavily crossposting!

In the situation what is at stake is:

* Do I get to oblige a new fiction that I can pursue in order to solve my problem?

or

* Does my effort complicate my life.

or

* Both

You can look at other moves as conceptually similarly (as a setup move), the only difference being physical space/obstacle vs backstory space:

I’m at this end of the breezeway. The next room is the engineering room where the lightning pillar module is located where I need to tinker to take it out and replace it. But there is a ghost/guard between this end of the breezeway and that end of the breezeway.

So the player will most likely (orthodox) make an Attune/Prowl move to navigate this obstacle, setting up the Tinker move.

I mean there is a contrast between backstory space and physical space. But I don’t think it’s as stark as what you’re proposing. I mean, in effect, every move is a setup move until the win con of the conflict is achieved (like, say, that Tinker move indicated above my have cemented the Score victory)!

Also, Blades’ backstory space is also governed by Flashbacks (as well as Study/Survey). My guess is that Illuminate in the proposed game would likely see a fair bit of usage as a Flashback Action.
 

hawkeyefan

Legend
* On Spells

What about Invoke or Conjure instead of Channel?

Or what about simply Spellcast?

I think any of those work, yeah. Invoke and Conjure may carry a little baggage from the schools in D&D, but really they do fit. Spellcast is maybe too on the nose?

Just some thoughts....ultimately Attune may work fine, as well.

Illuminate - When you recall your memories or accumulated knowledge to shed light on a situation; something interesting or useful, or both.

That works. I didn't have a problem with Recall, though.

All in all, I think you've got a solid list, and it's just a matter of pinning down a few specifics, which shouldn't be too difficult.

I don't want to backtrack on your progress or anything, but I may have some ideas about Doom and Quests and the like. And I'm also really curious to see how you approach playbooks.
 

I think any of those work, yeah. Invoke and Conjure may carry a little baggage from the schools in D&D, but really they do fit. Spellcast is maybe too on the nose?

Just some thoughts....ultimately Attune may work fine, as well.



That works. I didn't have a problem with Recall, though.

All in all, I think you've got a solid list, and it's just a matter of pinning down a few specifics, which shouldn't be too difficult.

I don't want to backtrack on your progress or anything, but I may have some ideas about Doom and Quests and the like. And I'm also really curious to see how you approach playbooks.

I’d be curious on your thoughts on Doom and Quests.

Ovinomancer and Fenris both had input that was sufficiently significant to change my mind so if you’ve got something in mind, it may do better work than what I’ve outlined.
 

Ovinomancer

No flips for you!
In the situation what is at stake is:

* Do I get to oblige a new fiction that I can pursue in order to solve my problem?

or

* Does my effort complicate my life.

or

* Both

You can look at other moves as conceptually similarly (as a setup move), the only difference being physical space/obstacle vs backstory space:

I’m at this end of the breezeway. The next room is the engineering room where the lightning pillar module is located where I need to tinker to take it out and replace it. But there is a ghost/guard between this end of the breezeway and that end of the breezeway.

So the player will most likely (orthodox) make an Attune/Prowl move to navigate this obstacle, setting up the Tinker move.

I mean there is a contrast between backstory space and physical space. But I don’t think it’s as stark as what you’re proposing. I mean, in effect, every move is a setup move until the win con of the conflict is achieved (like, say, that Tinker move indicated above my have cemented the Score victory)!

Also, Blades’ backstory space is also governed by Flashbacks (as well as Study/Survey). My guess is that Illuminate in the proposed game would likely see a fair bit of usage as a Flashback Action.
<Checks clock and makes sure this quoted my last post>

We seem to be talking past each other. I don't disagree that your formulation above could look like a setup move, but I disagree that it is. Dealing with the ghost is a direct threat, and it's dealt with directly. Play then moves to the next obstacle. A setup move, on the other hand, is made and the same obstacle still exists to be dealt with. To me, a setup move isn't getting past the immediate obstacle to attend to the obstacle at the end, it's doing something to make the immediate obstacle easier to overcome -- it doesn't advance to the next obstacle. This is what I see what I look at your Illuminate action (if that's still the current name). It's couched to suggest that you use it to gain an edge on an immediate obstacle, and doesn't look couched to be well used as a way to overcome an immediate obstacle.

I think the temple traps scene from the end of Indiana Jones and the Last Crusade is a good toy example to look at. As Indy approached each of the three traps, he recalled his teaching and then used those to physically overcome the traps. The way you have it phrased, and the way I understand Spout Lore from DW, the play would look like a Spout Lore check which would establish how a trap works, then a Defy Danger (or other move as appropriate) to leverage that into passing the trap. This is how I see your current Illuminate action phrased out as all -- it's passive and established new facts about the current obstacle, but doesn't directly bypass the obstacle. I think it would be better to have this ability couched in terms of 'do' rather than 'recall', so that the play example could be using Illuminate (and I like Assess better) directly to say that you're using your knowledge of Grail history to get through the trap. One roll, and done.

One of the things I see different about the two above examples is that in Blades, I can always choose to use any Action as a setup, but I can also use it to directly attack the problem. Spout Lore, on the other hand, never (or rarely) directly attacks an obstacle, it's always (or usually) a setup for something else. I think importing this kind of primarily-setup move into the Blades structure does some minor damage to that structure, in that now I have one ability that is distinctly different in use cases from the rest.

Anyway, last from me on the topic.
 

hawkeyefan

Legend
I’d be curious on your thoughts on Doom and Quests.

Ovinomancer and Fenris both had input that was sufficiently significant to change my mind so if you’ve got something in mind, it may do better work than what I’ve outlined.

Okay, I may not have seen all the feedback from Fenris and Ovino, so forgive me if I have similar feedback.

If I understood everything Correctly, Legend is your Heat equivalent, right? So as the Company accrues Legend, their entanglements become more dangerous and so on. And Doom is your Wanted equivalent? So when enough Legend is built up, you get a level of Doom.

Quests are ways for a PC to voluntarily miss X sessions to reduce Doom, much like incarceration in Blades. I'm mostly just laying this out here so that I'm clear on it; if I've misunderstood, please correct me where I'm wrong.

********

Some thoughts.

You had mentioned the players selecting the threats that they may face, with these examples:
Tier 1 - Corrupt Government
Tier 3 - Werewolf Cult
Tier 6 - Possessed Fire Giant

Is there some way to connect the Legend/Doom to these Factions specifically? Kind of the idea that as the Company's Legend grows, this looming enemy begins to take more notice of them. Then perhaps a Quest could be tied to this threat....maybe learning more about the Werewolf Cult, or maybe acquiring a resource that can help, depending on the result of the Quest roll. Maybe on a failed roll, this threat somehow manifests and hinders the PCs.

Maybe this can be tied to the Town in some way. Do you plan on having a claim map or some equivalent? Perhaps a Threat that manifests due to a poor quest roll means that some part of the town is destroyed or some NPC killed (loss of a claim).

Incomplete thoughts but just some ideas. I'll read remaining posts more thoroughly and hopefully have more soon.
 

hawkeyefan

Legend
So I entirely missed the bit about Folktale being an analog for Rep. Until I noticed it, I was thinking Doom could maybe be both Heat and Rep.

Is that feasible?

Essentially, this would connect Tier to Legend. Which when you think about it, it makes sense.

If players can spend Legend the same way that they spend Rep in Blades to have extra DT Activities, that gives them the ability to avoid Doom if they want. But it would be at the expense of going up in Tier. Seems like some potentially interesting decision points.

Again, just spitballing.
 

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