D&D General Does anyone else title their D&D sessions?

el-remmen

Moderator Emeritus
I started doing this a while ago. . . after my "Out of the Frying Pan" game ended, I briefly ran a Mutants & Masterminds game and part of the conceit of that was that each session was the issue of a comic book, so each one had a comic book-like story title that I either came up with before or applied after (depending on the direction of the game, sometimes the titles would be retroactively changed). The idea was a hit and I found that titling the sessions helped set the tone and stick particular sessions/events in our memories, so when I began what would come to be the last 3.xE game I'd ever run (It was called "Second Son of a Second Son") I started titling those sessions as well, and then it kinda stuck. Sometimes a title is straightfoward, like "Sinister Secret of Saltmarsh (part 3)" and sometimes they are more esoteric, "Love will Tear Us Apart."

Anyone do something similar?

Here is the list of the names I've given the sessions in my current game (as they appear on our campaign wiki):
  • Session #0 - Stat Draft & Character Creation [Saturday, November 23, 12:30 pm EST]
  • Session #1 - "We'll Take the Low Road!" [Saturday, January 11, 12:30 pm EST]
  • Session #2 - "The Laughing Crow" [Saturday, February 22, 12:30 pm EST]
  • Session #3 - "Love & Other Demons" [Saturday, March 28, 12:30 pm EST]
  • Session #4 - "Hello, We Must Be Going" [Saturday, April 11, 2:00 pm EST]*
  • Session #5 - "The Sinister Secret of Saltmarsh (part 1)" [Saturday, April 25, 2:00 pm EST]
  • Session #6 - "The Sinister Secret of Saltmarsh (part 2)" [Saturday, May 11, 2:00 pm EST]
  • Session #7 - "The Sinister Secret of Saltmarsh (part 3)" [Saturday, May 23, 2:00 pm EST]*
  • Session #8 - "Sea Ghosts & Turkey-Lizards" [Saturday, June 6, 2:00 pm]
  • Session #9 - "Dino-MITE!" [Saturday, June 20, 2:00 pm]*
  • Session #10 - "The Sea Ghost" [Saturday, July 11, 2:00 pm]
  • Session #11 - "Rollo's Rage" [Saturday, August 8, 2:00 pm]
  • Session #12 - "Danger at Dunwater (part 1)" [Saturday, August 29, 2:00 pm]*
  • Session #13 - "Danger at Dunwater (part 2)" [Saturday, September 19, 2 pm EST]
  • Session #14 - "Lizardfolk Parley" [Saturday, October 17, 2 pm EST]
  • Session #15 - "Thousand Teeth" [Friday, October 30, 7 pm]
  • Session #16 - "Love will Tear Us Apart" [Saturday, November 14, 2 pm]*
  • Session #17 - "Salvage Mission" [Saturday, December 5, 2 pm]
  • Session #18 - "Welcome to My Parlor…" [Saturday, December 26, 2 pm]
  • Session #19 - "Like Rats…" [Saturday, January 16, 2021 - 1 pm]*
  • Session #20 - "Song of the Fens" [Saturday, February 20, 2 pm et]
  • Session #21 - "Song of the Fens (pt 2)" [Saturday, March 13, 2 pm]
  • Session #22 - "Against the Cult of the LOAF" [Saturday, April 3, 1 pm]
  • Session #23 - "Into the Temple of the LOAF" [Saturday, May 1, 2 pm]
* XP was awarded this session

As you can see, sometimes the titles aren't great, but they do their job. Other times, as in session #8, what I think is gonna happen (assaulting the Sea Ghost) is delayed, but since they got info about the Sea Ghost that session, it still applied (they just decided to hunt some baby velociraptors hanging in some sea caves rather than just let the two days till the pirate ship arrived go by and getting right to the boarding).
 

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Richards

Legend
Oh, all the time. Of course, both my son (who runs one campaign) and I (who runs the other) have always run shorter adventures planned to last one gaming session, so the name of the session is the same as the name of the adventure. While the adventures are all homebrewed nowadays, they're each about the size of an adventure from Dungeon. Wednesday nights run about 2-3 hours, while the Saturday campaign is generally more like 5 hours. (My son designs and runs shorter adventures than I do, based on the fact that two of our players have school the next day and thus need to get to bed at a decent hour.)

But as we're only seven adventures into my current campaign, here's what we've run through thus far:

1. Gotta Find the Queen of All My Dreams
2. The Sinister Scriptorium
3. The Dreamstone Caverns
4. Invisible Stalker
5. Race Against the Moon
6. Fox Hunt
7. With Minimal Danger

The adventure names are frequently puns or engage in word play. For example, the fourth adventure didn't deal with the D&D monster of the same name but rather a human stalker who was invisible and the seventh adventure dealt with shrunken creatures called minimals.

Johnathan
 


BookTenTiger

He / Him
For my latest campaign I've been doing this! I've also been keeping a journal online and making tapestry style art on Google Drawing to go with each session.

Session 11: Mother Thureta
Thureta Banner (3).png


Session 28: Very Fine Hats
Fancy Hats Banner.png


Session 39: Rescues and Rituals
Rescues and Rituals Banner (3).png


You can see all the others here: Campaign Journal
 
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el-remmen

Moderator Emeritus
Oh, all the time. Of course, both my son (who runs one campaign) and I (who runs the other) have always run shorter adventures planned to last one gaming session, so the name of the session is the same as the name of the adventure. While the adventures are all homebrewed nowadays, they're each about the size of an adventure from Dungeon.

I use a bunch of actual stuff from Dungeon (still my favorite source of adventures) but despite playing five hour sessions they still take two to three sessions each to get through!
 


delericho

Legend
I do in one campaign but not the other, largely because one is a work game and it gets booked as a meeting in Outlook. The titles tend to be some poor attempt at humour, giving an idea of what might be coming.
 

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