Upper_Krust
Legend
I agree, I just don't think we agree on the logic.
Lol, probably true amigo!

Maybe I'm going crazy in my old age here. After a few months staring at this stuff I might arrive at the same conclusions as you.
I agree, I just don't think we agree on the logic.
I disagree and at this point we should agree to disagree. I've made my case, you have made yours. You don't find my case compelling and I don't find yours convincing either. I disagree with your logic, you disagree with mine. No more to be said at this point.
I still look forward to whatever your working on and wish you good luck!
I agree with you. I eventually decided that it was my preference to do that by shifting my thinking about what CR means and having higher CR monsters for truly epic entities. So, in my mind a CR 20 monster is a solo boss monster for a lvl 13 or so group. It is high level, but really "epic." Epic monsters don't start until probably CR 27+. Unfortunately, WotC has published very few monsters of that caliber.A. Do I want epic monsters to feel weak
or
B. Do I want epic monsters to feel tough
Then I know how I want my epic monsters.
It always does - good luck!Thanks buddy. Taking longer than I expected, due to my constant tinkering to get stuff right. Should be a fun book when its done though.
In my current campaign, the 4th level heroes were ambushed by a stone giant high in the hills (CR 7), and wisely fled. They then scouted out "why are the ogres so organized" and found a pair of hill giants and a dozen ogres in a mountainside camp... and wisely fled (after scouting and learning about an ogre mage / oni that was giving orders from elsewhere). Now that they are level 5, they are thinking about going back and getting some revenge on the solo stone giant, and then a complicated assault on the hill giant camp.
So I'm a little confused about the "a campaign will only see 1 or 2 giants" comments. It depends on the campaign, and the players' actions. If players decide to leave those giants alone and go the other way, they may never see another giant; if they stay in those mountains, they will face many giants.
To be fair, I don't expect the PCs to survive if they charge headfirst into that meat grinder (to keep the food analogies). Just in fleeing, they managed to take out 4 of the ogres (and 8 of their goblin allies that I didn't even mention) in two separate encounters -- and the fighter got a light ballista hole through his armor (and his gut), lowering it 1 AC (the ogre bolter called it a "crossbow"), and the cleric suffered some cracked ribs from an "accidental critical" from a giant-hurled rock from upslope (it was a "miss", from an artillery point-of-view, scattered, happened to randomly strike the cleric's square). They got away, though, and decided to go get help from a nearby dwarven outpost... only to find it under attack from some goblins and hobgoblins! (Who are wondering, by the way, why they aren't receiving any ogre or giant reinforcements...)
These special moves are from Strom King's Thunder.(I admit, I skipped 8 pages of comments - so apologies if someone mentioned this already)
Wrt "Giants should be more than an extra-large bag of HP and two melee strikes"... there are versions of giants in DNDBeyond - I think from Rime of the Frost Maiden? - that have more interesting moves. The Hill giant, for example, has a "Squash" move where he basically sits on the target ("grappling" it until he stands back up). But I like the point that was made, giants should be making AOE attacks with their swipes, not "Greatclub, +8, one target". Personally, I have tweaked them like the new variant ogres I found (like the Ogre Chain Brute), with some extra moves and special actions. Same power level, just more options and more interesting options.
Wrt "What size should giants be"... I think giants are "Huge tall, and Large wide/long", like a horse is "Medium tall/wide, and Large long". So a Giant fits in a 10' wide area, but has to limbo his 15' tall frame to get through the castle's gate.
In my current campaign, the 4th level heroes were ambushed by a stone giant high in the hills (CR 7), and wisely fled. They then scouted out "why are the ogres so organized" and found a pair of hill giants and a dozen ogres in a mountainside camp... and wisely fled (after scouting and learning about an ogre mage / oni that was giving orders from elsewhere). Now that they are level 5, they are thinking about going back and getting some revenge on the solo stone giant, and then a complicated assault on the hill giant camp.
So I'm a little confused about the "a campaign will only see 1 or 2 giants" comments. It depends on the campaign, and the players' actions. If players decide to leave those giants alone and go the other way, they may never see another giant; if they stay in those mountains, they will face many giants.