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No idea what the points based system is but I typically have a basic layout based on whether it is non-caster, half-caster, or full-caster.
Class Defining Abilities. This could be a subclass (especially if more weight is on the subclass) or general class abilities. I often place the subclass at 1st level as I like the subclass abilities to be available from the start.
Class/Subclass. Sometimes I will have the next subclass ability available at 2nd or 3rd level. If no subclass then it will be a general class ability like second wind, action surge, or arcane recovery.
Class. This is where the overall class grants an ability.
Subclass. With rare exceptions, these are the levels that I will grant a subclass ability. Normally only changes if I'm using something like paladin as the basis for a class like Death Knight which gains subclass abilities at 7th and an aura at 6th.
Ribbons/Minor Abilities. For the half-caster and full-caster, they have levels where they gain an additional spell level. I will typically not grant them additional abilities unless it is a ribbon or an ability with limited utility (such as turn undead, great when you fight them, but the upgrade of the turn ability isn't super strong).
Using this structure, I find I can throw together the basics of a class fairly quickly.
Combat Boost. At 5th level this is probably Extra Attack. At 11th it is something like improved smite or a defensive bonus.
Level | Martial | Half-Caster | Full-Caster |
1 | Class Defining Abilities | Class Defining Abilities | Class Defining Abilities |
2 | Class/Subclass | Class/Subclass | Class/Subclass |
3 | Class/Subclass | Class/Subclass | Class/Subclass |
4 | ASI | ASI | ASI |
5 | Combat Boost | Combat Boost | - |
6 | Subclass | Subclass | Subclass |
7 | Class | Class | - |
8 | ASI | ASI | ASI |
9 | Class | - | - |
10 | Subclass | Subclass | Subclass |
11 | Combat Boost | Combat Boost | - |
12 | ASI | ASI | ASI |
Class Defining Abilities. This could be a subclass (especially if more weight is on the subclass) or general class abilities. I often place the subclass at 1st level as I like the subclass abilities to be available from the start.
Class/Subclass. Sometimes I will have the next subclass ability available at 2nd or 3rd level. If no subclass then it will be a general class ability like second wind, action surge, or arcane recovery.
Class. This is where the overall class grants an ability.
Subclass. With rare exceptions, these are the levels that I will grant a subclass ability. Normally only changes if I'm using something like paladin as the basis for a class like Death Knight which gains subclass abilities at 7th and an aura at 6th.
Ribbons/Minor Abilities. For the half-caster and full-caster, they have levels where they gain an additional spell level. I will typically not grant them additional abilities unless it is a ribbon or an ability with limited utility (such as turn undead, great when you fight them, but the upgrade of the turn ability isn't super strong).
Using this structure, I find I can throw together the basics of a class fairly quickly.
Combat Boost. At 5th level this is probably Extra Attack. At 11th it is something like improved smite or a defensive bonus.