Blue
Ravenous Bugblatter Beast of Traal
Sorry you took it as a personal attack, but I specifically listed magic systems very different than D&D - specific goals as you just claimed I didn't give - at which point you demonstrated that you were just trying to fit into a D&D paradigm. If all you want to make is D&D, then of course it's "easy" to fit D&D-like things in it.Your intent is irrelevant, in this case.
Making a lot of silly assumptions based on my very brief foundation for a magic system in order to tell me I’ve no idea what I’m talking about is a personal attack, regardless of what you mean to do.
I posited the basis for a replacement magic system. I’m not going to build a whole system to make a point. I don’t owe you that work, unless you want to pay me for it.
So, to address your needless, conclusion-first, assumptions about the proposed system;
No, I’ve not assumed any of those things. Even the action thing is only being assumed for some part of the magic system, because I’m specifically positing a system whose purspose is to replace D&Ds magic system with one that serves the same basic purpose, but in a less restrictive manner. That requires that some magic be usable in a fight.
If you’d specified specific goals, I’d have given you different answers.
Instead, you gave a completely vague challenge, and when I gave an example, you acted as if I’d suggested that my example could work for any set of goals.![]()
However, you have definitely demonstrated that you haven't actually given thought to bringing in elements of other games that are not D&D like. So any claim you have that it's easy or even possible in a balanced way is basically moot.
Which calls into question your entire premise in multiple ways. First it undermines the proposal that any bespoke systems can easily be ported into D&D, but even more importantly it shows that you're looking for D&D-type solutions, which is not compatible with the concept that all bespoke systems can become part of D&D.