Emerikol
Legend
No. I mean natural for those wanting to be in character stance or viewpoint. It's an obvious outcome of character viewpoint play. I very much am not saying that other types of play are wrong or bad. Given my limited time for long campaigns they aren't for me. My main approach in most of these discussions is just defending against what I see as false claims about my own style of play.What do you mean by natural, above? Something like the inevitable consequence of play without interfering artifice? But if so, that suggests One True Wayism, doesn't it?
Yes. The fun of roleplaying and why it exploded in my opinion was the game allowed you to be those things. Yes the game is abstracted so that I am able to play a character capable of all those things. My decision making process though is untouched. I decide to swing my sword when it swings. I decide to cast my spell. Sure I don't have the muscle memory of an 18 strength fighter who has mastered the sword. That you conflate these two sorts of knowledge is again just evidence you don't understand our viewpoint.Further, and I don't know how to say this more clearly, you are never your character. Willing suspension of disbelief to experience the game (mostly in brief flashes) as if you were your character is a fine goal, but you, the player do not understand how to manipulate magical energy fields to conjure a ball of fire, call upon your deity to produce a miracle lifting a plague that devastates a village, have the physical strength and dexterity to flip and somersault across a room wherein vicious monsters threaten your life at every turn, or have the experience of a criminal mastermind in planning an infiltration heist into a high security vault. (I speak in the aggregate here; there may be some specific exceptions in some readers to some proposed examples.) There are many, many things your character knows but you do not, as has been pointed out in countless threads across the years. You gloss over things you, the player, don't actually know or experience in play all the time. But you don't suppose your character doesn't know the things they are expert in!
By definition character viewpoint precludes those things. By definition. It's just a definition. And I'm sick of people constantly trying to redefine terms to include things that those terms never included originally. Make up your own term. I'm not disputing you enjoy your game or that others might enjoy your game. I am disputing that the stance/view I am talking about could possibly include such a disconnect between player and character.Why is it so hard for you to believe someone can experience the game through "character viewpoint" only by supposing that their mastermind criminal would know something the player does not and plan accordingly but that this might manifest through the use of flashbacks because the player only now realizes something their character would have known or done? I fully understand why this would spoil your enjoyment of the game, but why you think it cannot be a "natural outcome" of seeing the world through the character's viewpoint is frustrating, to say the least.