I’m still flummoxed by people saying D&D cant do horror.
Would you be equally upset if I said "Fate can't do horror" or "Fate can't do D&D-esque fantasy adventure"? Or is that flummoxed ire only reserved for when that "bespoke" system is 5e D&D?
I asked you before, and I will ask it again:
So when is suggesting that a person or group would be better off playing another game NOT hollow advice? What and where are the limits of hacking a given system, whether that's D&D or some other "bespoke game"?
I feel like that is a completely different question so absurd as to not be relevant to the question regarding making something work in DnD.
It's ultimately a question of the tools for the job and of form and function. I'm a "system matters" kind of guy.
And if I was running Dungeon World, and wanted to add genre elements that Masks covers, it would be easier to borrow them from Masks, I assume.
Remind me again how that saying goes? "Never assume because when you do..."
But AIME isn’t a different game. It’s just a setting guide with a suite of classes for that setting and some optional rules to make your dnd 5e game fit the setting better. That’s it.
Except it's not D&D 5e. It's a different game that uses the 5e Engine. When people say "How can I do this in D&D?" they are also not generally asking for AiME. You said as much yourself earlier.
You can take the journey rules and just use them in a 5e game. You can take its additional skills and just add them to your 5e game. I’ve used both in my Eberron and FR game, and will continue to use Lore and Riddle in any new game I run, because they fit how I run the world. Well, Riddle at least. Lore is harder to get players to keep straight the difference between it and History.
I can also take rules from Black Hack and port them into my 5e game too, such as its ammo rules. I can also use its random charts. I can also use class-based damage dice. So what? Does this make Black Hack just another game of 5e D&D too?
I’ve no idea what you’re even talking about, here. AIME is 5e D&D with new classes. They’re maybe slightly underpowered, but probably close enough that you could use it’s classes to replace the Spellcasting classes and it’d play fine alongside. It’ll work better if you use only it’s classes, but you can absolutely use only it’s classes, and then run a low magic game of D&D using the MM for enemies, running the game like a Conan D&D game. Because it’s...the same game. You could give them PHB feats instead of the ones in the book, use PHB races, etc.
I think that you are conflating D&D 5e with its engine. There is a reason, for example, that we distinguish between
Apocalypse World and the Powered by the Apocalypse game engine or system. This has led to a recurring problem in this thread regarding the argument about what D&D 5e can or can't do. Pointing to AiME to argue that "5e D&D can do low magic" equivocates between the 5e Engine and D&D 5e.
That is not at all what is being described in the OP or this thread in general. Perhaps someone has suggested something so ridiculous and I missed it, but that it not the point of the OP or this thread.
I disagree, dave. You may call it absurd, but I'm not the only person who has picked up on how this idea seems very much present in the thread.
The 5e ruleset is a terrible ruleset for games like this. For low magic, you have to remove 3/4 of the classes, and about 3/4 of the monsters as well. Which means, that, well, I might as well play another game, because what I've got left sure isn't D&D 5e anymore.
Apparently we are all supposed to ignore six plus years of threads of people complaining about the ubiquity of magic in 5e classes and people's frustrations of trying to use 5e to run low magic campaigns.
I think that the 5e Engine is a good system, but I feel that saying that 5e can do everything requires me to pretend that the publishing world wasn't operating under a similar delusion during the 3e d20 era. 5e's engine, though improved, is not so far removed from the 3e era's d20 system to be able to magically handwave the problems publishers encountered when trying to make everything use the d20 system. So regardless of what genres I think that D&D 5e can and can't handle, I feel obligated to reserve a strong dose of accumulated skepticism about any claims that 5e D&D can do everything. Even if a Swiss Army Knife can do many things adequately, I still don't think it will be equipped with all the right tools for every job.