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Seb-wejem
I like death to be there, happy with it just being due to the roll of the dice. I essentially have a stable of characters, many that I game with have a stable as well so when one dies, another adventurer begins (at the same level). This is assuming of course that the players don't attempt to resurrect the deceased.
If someone does die permanently, it can be fun to enter them into some sort of "Hall of Heroes" where you note their stats, their date of death, and how they died. Whether they died valiantly defending their allies from a dragon, or they died valiantly getting their face chewed off by giant rats, it' a bit of fun adding in some basic details. I find these are some of the things that players laugh and joke about when thinking back on the game.
If someone does die permanently, it can be fun to enter them into some sort of "Hall of Heroes" where you note their stats, their date of death, and how they died. Whether they died valiantly defending their allies from a dragon, or they died valiantly getting their face chewed off by giant rats, it' a bit of fun adding in some basic details. I find these are some of the things that players laugh and joke about when thinking back on the game.