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Kulan: Knightfall's Heroes of Carnell Game [IC]

Neurotic

I plan on living forever. Or die trying.
OOC: I really need that improved critical :)
AC: 27, 28 vs evil creatures (18/19 touch)
HP: needs research, max 75, but he took some damage against the prelate


"They cannot heal as fast as I can undo it. And while their spells are finite, my might isn't. Surrender to your fate!"

Maur comments in between recitation stanca, hammer swings giving sing-song rhythm to his speech and in turn his swings are measured and precise, guided by the ingrained movement of muscles triggered by the recitation.


TL;DR: hits AC 35 for 11 and 26 for 14
 
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Knightfall

World of Kulan DM
OOC: I really need that improved critical :)
AC: 27, 28 vs evil creatures (18/19 touch)
HP: needs research, max 75, but he took some damage against the prelate
OOC: I don't think Maur did... but I could be wrong. I know both Caerth and Quinnhave taken some damage.

Neurotic said:
"They cannot heal as fast as I can undo it. And while their spells are finite, my might isn't. Surrender to your fate!"

Maur comments in between recitation stanca, hammer swings giving sing-song rhythm to his speech and in turn his swings are measured and precise, guided by the ingrained movement of muscles triggered by the recitation.

OOC: TL;DR: hits AC 35 for 11 and 26 for 14
The hammer swings connect with intense force. Hirasean's shield is not fast enough... or is it the man who is not fast enough. The first swing connects with his hip while the second hits his shield arm. Neither wound is as deadly as Maur's smite but the combination leaves the man groaning in agony once again.

Maur can see there is something... unnatural about Hirasean. His skin has a sickly green tint and his eyes are as red as fire. His black hair is like bunt seaweed. The man isn't truly human.

"You son of a harpy turd!" exclaims Quinn as the cultist whom he had de-handed earlier, " So, you want another trial?? You have been found for your crimes! You are here-by sentenced by justice!"

he lets the will of the sword lead, hoping for a quick end to the man's life.

OOC: attack: +13; dam 1d6+7
_: 1D20+13 = [8]+13 = 21
1D6+6 = [1]+6 = 7
The demon clawed's cultist winces with pain as Cruel Justice finds its mark once again. The blade strike isn't enough to finish the man off. Quinn expects a retaliation, but the cultist looks towards Timmins instead. Two claws flash out towards the older warrior before Quinn can yell out a warning. The cultist catches the fighter high on the chest and Timmin's blood flows from fresh wounds. The cultist came inches from slashing open the elder man's throat.

He yells in agony. "It burns!"

In the eastern corridor, the cultist hit by Aureus's arrow tries to slam his heavy mace into Angus's front right leg. The attack doesn't even come close to defying the centaur's defenses. He looks at the other man. "We must retreat and regroup with Master Tarrak!"

"Keep fighting, you fool!"

"No! We are fools if we stay!" The man rushes away as fast as his legs can carry him away from Angus's lance and shield and the arrows of Phar and Aureus.


End of Round Ten
 

Knightfall

World of Kulan DM
Round 11
Caerth is slightly surprised when he sees Angus rush down a corridor, presumably to attack more cultists. The half-orc shrugs, however, takes a step forwards and, intoning a few powerful words in druidic, tosses a twig with three acorns on it down the hallway.

As it bounces off the wall behind what appears to be the cultists' champion, one of the acorns breaks. The other two, however, explode in a fierce green light that quickly materializes as two angry black bears.

Before anyone can react, both bears start mauling at an enemy; one reaches for the champion while the other claws at the woman one of the other cultists.

OOC: Caerth moves a bit closer (1 square lower, and sideways on the map in the OOC) and spontaneously casts Summon Nature's Ally III.
Number of black bears summoned: 1D3 = [2] = 2
Note that due to the Augmented nature's allies racial substitution ability, these bears have +4 strength and constitution.

Bear 1: (just behind the champion): I've placed the first bear beside him instead (where Thomke had been a moment before) - KF
Claw 1: 1D20+8 = [19]+8 = 27
for 1D4+6 = [1]+6 = 7 damage
Claw 2: 1D20+8 = [1]+8 = 9
for 1D4+6 = [1]+6 = 7 damage
Bite: 1D20+3 = [4]+3 = 7
for 1D6+4 = [6]+4 = 10 damage

The 27 is a hit against Hirasean; the other two are misses! -KF

Bear 2: (just behind the woman): she's now too far away; I've placed the second bear behind the cultist standing behind the champion - KF
Claw 1: 1D20+8 = [18]+8 = 26
for 1D4+6 = [3]+6 = 9 damage
Claw 2: 1D20+8 = [7]+8 = 15
for 1D4+6 = [2]+6 = 8 damage
Bite: 1D20+3 = [12]+3 = 15
for 1D6+4 = [1]+4 = 5 damage

The 26 is a hit against one of the cultists that just healed the champion but the other two are misses, unless you forgot to include the +2 for Maur's Recitation. If you did forget to include it, then both of the 15s become 17s and those hit. So, either the bear hits the cultist for 9 damage or for 22 damage. I'm going to assume the latter. -KF

(I think these are still correct?):
AC 20 (+2 for Recitation; Caerth has barkskin active too?)
HP 58/58
Caerth is actually down 14 hp from attacks that hit him while I was running him for you. So, he has 44 hit points right now. -KF

Spells:
Level 0: (6) create water (x2), detect magic, detect poison, purify food and drink, read magic
Level 1: (5) cure light wounds (x2), entangle, speak with animals, obscuring mist
Level 2: (4) lesser restoration, barkskin, gust of wind, warp wood
Level 3: (4) call lightning, cure moderate wounds, plant growth, dominate animal
Level 4: (3) scrying, ice storm (x2)

(Note: I saw that I accidentally crossed out a level 3 spell in post #1213 instead of a level 4 spell, so with this casting of SNA3 I instead crossed out one of the level 4 slots.)

Wild Shapes (small, medium, large): 2/3
The first bear manages to hit with one of its claws, but the champion is able to avoid the second claw and the bear's teeth with the use of his shield. The cultist standing behind him isn't so lucky. The bear mauls and bites him and the man screams in terror.

"Get it off! Get it off!"

OOC:
See my notes in your OOC block.
 



Tellerian Hawke

Defender of Oerth
FC60ECE6-DF96-4628-B318-713B445D01B5.jpeg

Angus stabs angrily at the cultist, as he flees.

Angus growls, "Whae da ale a'ye daemwets taek so lang ta groo a'braen? Ye aleways staert ott braeve, an'thaen ye raelaze ye're en o'er yer haedes, an'off ye gae, a'trayin' ta rob mae o'mae fun! Aef ye canna staen the haet, gate yer arse otta ma kaetchan!"
 

JustinCase

the magical equivalent to the number zero
Caerth smiles wickedly as he sees the two bears materialize behind the cultists' champion. Then he looks for an angle to shoot his bow at one of the foes, but they are all behind his allies!

Cursing to himself, the half-orc instinctively reaches for the dagger Kang, and the magical blade seems to rush his head with ideas.

The woman, Kang seems to whisper in between the vague notions of blood being spilt, she is the heart of them.

Cut out the heart.


Nodding, Caerth suddenly runs forward, one hand holding his bow, the other producing Kang. Just before he is about to run into his allies, the druid moves his arms out and - changes, shrinking and growing wings and talons.

Within moments, a small brown owl flies soundlessly over the combatants.

OOC: Using Wild Shape to change into an owl, so next round Caerth can fly over the combatans to the South and change back when he's next to the enemy bard.

As part of Wild Shape, Caerth regains hitpoints as if you had rested for the night, which means 1 hp per level. So I regain 8 hp.

Owl
Size/Type:Tiny Animal
Hit Dice:1d8 (4 hp)
Initiative:+3
Speed:10 ft. (2 squares), fly 40 ft. (average)
Armor Class:17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple:+0/-11
Attack:Talons +5 melee (1d4-3)
Full Attack:Talons +5 melee (1d4-3)
Space/Reach:2½ ft./0 ft.
Special Attacks:
Special Qualities:Low-light vision
Saves:Fort +2, Ref +5, Will +2
Abilities:Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills:Listen +14, Move Silently +17, Spot +6*
Feats:Alertness, Weapon FinesseB
Environment:Temperate forests
Organization:Solitary
Challenge Rating:¼
Alignment:Always neutral
Advancement:2 HD (Small)
Level Adjustment:
Knightfall said:
Bear 1: (just behind the champion): I've placed the first bear beside him instead (where Thomke had been a moment before) - KF
Perfect!

Bear 2: (just behind the woman): she's now too far away; I've placed the second bear behind the cultist standing behind the champion - KF
Well, that's too bad, but fine. It's an extra bear to keep them busy. :)

The 26 is a hit against one of the cultists that just healed the champion but the other two are misses, unless you forgot to include the +2 for Maur's Recitation. If you did forget to include it, then both of the 15s become 17s and those hit. So, either the bear hits the cultist for 9 damage or for 22 damage. I'm going to assume the latter. -KF
Indeed, I forgot all about the +2. Thanks for paying attention in my stead! ;)

AC 22 (includes +2 for Recitation; no barkskin unless it was cast when he was played by the DM)
HP 52/58 (includes +8 hp for Wild Shape)

Spells:
Level 0: (6) create water (x2), detect magic, detect poison, purify food and drink, read magic
Level 1: (5) cure light wounds (x2), entangle, speak with animals, obscuring mist
Level 2: (4) lesser restoration, barkskin, gust of wind, warp wood
Level 3: (4) call lightning, cure moderate wounds, plant growth, dominate animal
Level 4: (3) scrying, ice storm (x2)

Wild Shapes (small, medium, large): 1/3
 

Knightfall

World of Kulan DM
From Round 10:
Angus stabs angrily at the cultist, as he flees.

Angus growls, "Whae da ale a'ye daemwets taek so lang ta groo a'braen? Ye aleways staert ott braeve, an'thaen ye raelaze ye're en o'er yer haedes, an'off ye gae, a'trayin' ta rob mae o'mae fun! Aef ye canna staen the haet, gate yer arse otta ma kaetchan!"
Angus's lance slices into the man's backside, but he still manages to disappear around the angled corner of the corridor.

Round 11:
Caerth smiles wickedly as he sees the two bears materialize behind the cultists' champion. Then he looks for an angle to shoot his bow at one of the foes, but they are all behind his allies!

Cursing to himself, the half-orc instinctively reaches for the dagger Kang, and the magical blade seems to rush his head with ideas.

The woman, Kang seems to whisper in between the vague notions of blood being spilt, she is the heart of them.

Cut out the heart.


Nodding, Caerth suddenly runs forward, one hand holding his bow, the other producing Kang. Just before he is about to run into his allies, the druid moves his arms out and - changes, shrinking and growing wings and talons.

Within moments, a small brown owl flies soundlessly over the combatants.

OOC: Using Wild Shape to change into an owl, so next round Caerth can fly over the combatants to the South and change back when he's next to the enemy bard.

As part of Wild Shape, Caerth regains hitpoints as if you had rested for the night, which means 1 hp per level. So I regain 8 hp.
The cultist facing off against Angus watches his ally flee in frustration. He mulls it over for a second and decides its best to run to live another day instead of fighting against a superior foe without allies. He turns and runs... leaving the centaur to face an empty corridor.

I don't think so," Wieland says. He seizes the opportunity to rush forward but he soon finds himself at the edge of what he can see in the shadowy light of the dimming torch. "Damn it! I can't see a thing! How the hell are they moving around in the dark so easily."

Meanwhile, Brutus and Meridith watch the half-orc druid move forward and transform. If it wasn't for the sputtering torch on the floor, it would have looked like Caerth disappeared. The light flickers.

"I guess he's fine," Brutus says looking at the potion in his hand.

"But Timmins isn't," Meridith says. "Go give it to him!"

Brutus nods. He rushes forward to the older warrior's side and offers him the healing potion. The stubborn old warrior tires to wave away the the young half-ogre. "Don't make me have to pour it down your throat after you collapse," Brutus insists.

Aureus watches the cultists flee and notes Caerth, then Brutus, rushing forward into the southern corridor. She turns to Phar. "Since you can understand him, I'll go help the others." She moves back to the other corridor and stops just short of running into Caerth in his owl form. She grins and her tail swishes. She senses it is the druid.

"Lets see if I can improve our odds," she takes aim and fires a single shot at the bard. The arrow flies over the fight in front of her and slams into the woman's shoulder. The bard yelps in pain.

Timmins gives in to the half-ogre's insistence regarding the potion, but he knows it's too much of a risk to take it and drink it while the demon clawed cultist menaces him. He moves away from the fight and hopes the cultist doesn't kill him with those claws. The cultist seizes the opportunity and lashes out. Luck is on Timmins side, as the claws only scrap his buckler. Once on the other side, he takes the potion from Brutus and drinks it down. His wounds close and his strength slowly returns.

"Thanks lad."

"Let's see if the power of my goddess is equal to your dirt god, dwarf!" Hirasean calls out Malotoch's name before smiting the dwarven paladin with his first sword strike. The man's skill with the blade is paramount and he easily penetrates Maur's defenses with the strike. The blade nearly pierces Maur's armor into his chest, but the dwarf's divine guidance protects him and the blade only sinks into his shoulder. Still, the wound is one of the worst he's had in years. Hirasean swings his blade again, but Maur is ready for him this time. His shield blocks the blade. "Your defenses are strong, paladin. I shall enjoy killing you."

The bard winces from Aureus's arrow. She knows she only has moments to act before the fight goes against her and her allies. Unaware of Caerth's transformation, she intones another spell while gritting through the pain. She summons healing magic to undo the damage of Aureus's arrow and bit more. She is able to remove the arrow from her shoulder and the wound closes.

Meridith moves to the torch and picks it up. She eventually gets it to stop sputtering and looks for a sconce to put it in. "There has to be one here someplace," she says to herself. She looks around in vain for someplace to put the torch so it doesn't go out.

 

Tellerian Hawke

Defender of Oerth
Angus will drop his lance as a free action.
As part of his move action, Angus will draw his clan sword from the saddle sheath behind him.
Angus will then move forward 25 ft. and attack the nearest fleeing cultist.
Angus' attack roll: (3)+10 = 13, +2 for Maur's Buff = 15, Missed.

Angus' mind is alive with varying strategies, chasing the cultists down, trampling them, dragging them up and down the hallway...

Angus muses to himself: ~Nay. Raemaember wha' tha chaeften aleways sade: Kape et saemple.~

Angus moves forward into the darkness, where his Darkvision serves him well; he can see the two, fleeing cultists; he saunters up to the nearest one, and takes a casual swipe at him.

The swipe is a bit too casual; it whooshes just above the cultist's head, missing him by not much, causing the cultist to meekly "yelp!" with fear.

Angus says, "Ah, coom 'ere ye beg baby!"
 

Neurotic

I plan on living forever. Or die trying.
OOC: @Knightfall Maurs AC even without recitation is 24 and 25 against evil creatures (feature of the Ordained champion)
:) He didn't move last round so the armor locked for an extra +2 to AC
Now we enter the grind, full attack on both sides and who hits better :D


The dwarf grins.
"You're good...well, skilled, not Good. You know Good only when it smacks you in the FACE! And you need to update your religion. Moradin is The Forge-Father, not some farmer's god. Dwarves work with proper durable stone, not dirt."

He calls out to Moradin
"Moradin, All-Father, help me to win against this deluded champion."
Empowered by his faith, he slams the hammer twice again against the champion's flagging body.
"Heal this! Bard! Where are you? This one needs your song, stop healing yourself!" Maur taunts

TL; DR: hits AC 30 for 13 and AC 26 for 14 (using pious soul)

Swift action: activate brute gauntlets for +2 to hit and damage 1 charge

Full attack
Brute gauntlets full attack vs Hirasean: 1D20+13+3+2 = [12]+13+3+2 = 30
1D8+7+2 = [4]+7+2 = 13
1D20+8+3+2 = [9]+8+3+2 = 22
1D8+7+2 = [5]+7+2 = 14

Pious soul: 1D6 = [4] = 4
 

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