D&D 5E Meet Ravenloft's Harkon Lucas and Rudolph Van Richten

WotC has shared some artwork from Van Richten's Guide to Ravenloft, featuring the titular vampire hunter himself, and the darklord of Kartakass, Harkon Lucas. "Rudolph Van Richten prepares for his next expedition, watched over by the spirit of his son, Erasmus." "A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations. He's rarely seen without his signature...

WotC has shared some artwork from Van Richten's Guide to Ravenloft, featuring the titular vampire hunter himself, and the darklord of Kartakass, Harkon Lucas.

rudolph.jpeg

"Rudolph Van Richten prepares for his next expedition, watched over by the spirit of his son, Erasmus."

harkon.jpeg

"A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations.
He's rarely seen without his signature wide-brimmed hat; wolf's tooth necklace; and violin, which he calls Bleeding Heart."
 

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imagineGod

Legend
Probably better than you do, as I've converted literally hundreds of spells to 5e.

So go ahead and show me the spells that would be used for making denim or baseball caps.


Anything goes within the confines of the individual setting. You are trying to say "there's no logic, therefore, jeans," without bothering to look at the logic of the D&D settings. Would baseball or blue jeans logically exist within the Realms? Probably not. How about Ravenloft? Nah. Dragonlance? Birthright? Greyhawk? Mystara? No. As it is, the only D&D setting that can logically contain blue jeans and baseball caps would be Eberron.

You're saying "I feel like the art is all over the place, therefore, modern technology should exist." You are literally making negative sense here. Especially since there is an apples and microwaves-level of difference between the art in a gaming book and the tech levels or society of a gaming world.


No, it's the post-apocalyptic attitude and aesthetics, not the technology or magitech. Also, it takes place in Hell. I don't think devils are likely to care about denim.


Wow. So it's not just D&D, but all art directors of a particular nationality who are at fault.

Bigoted much?

Yeah, I'm done here.
Okay, I wished everyone a good day, but I cannot let someone calling me a bigot just slide. That is very bad form from you, getting into personal insults

Bloody Hell, what a gate keeper you must be, showing off your tome of magic spells for D&D as if somehow your faux magic makes you an authority on fashion. When, obviously you seem clueless to the material of baseball caps. Reality mamy baseball caps are made of wool, well within the materials you would get with the faux D&D Medieval or Renaissance period of Europe. If your fantasy D&D world can rock an 18th Century trcorn hat, then a baseball cap is not an impossibility in D&D. Yet, it seems those artist at WoTC think that a very logically plausible baseball cap is somehow the wrong D&D fantasy while Ma's Max inspired vehicles are okay. Vehicles require engines, and that is way more advanced than denim. Levi's Strauss invented denim in 1873, so within the same century that Ravenloft Masque of the Red Death takes place(inspired by Edgar Allan Poe) if we bring real world influences into our D&D worlds. Way closer than the time frame for automobiles, Mad Max or not.

But if your answer to motorized vehicles is Devil magic, that is way more illogical than a denim wearing hero in a baseball cap in the WoTC D&D core book that is already all over the place with its art aesthetics
 



Jaeger

That someone better
D&D is not a single entity. It does not have a specific style. It does not have a single original author. Instead, it has two people who made some rules and lore and then hundreds upon hundreds of other people who, over the decades, expanded upon that and made their own rules and settings, many of which completely ignored other people's rules and lore, even that created by Gygax and Arneson themselves.
Nice try.

Post 3e every D&D edition has had a default setting.

The default setting for 5e is the Forgotten Realms. With little snippets of lore and names of spells and deities scattered throughout the rules.

So it makes sense that a consistent art direction for the core books and other material that refers to the realms have a consistent art direction to reflect the aesthetic of the setting.


Here, look at the Dark Sun. They have a consistent art direction. It would be inconsistent if you suddenly threw art by, I dunno, Larry Elmore in there. Take a look at the 5e MM. Digital artwork along with some of the original pencil sketches. It would be inconsistent if they had a handful of done in the style LuisCarlos17f just posted, of the woman on the bike.
You make my point for me. The Dark Sun had a consistent art direction.

There is no reason WOTC cannot have a consistent art direction for each 5e setting: One for the FR, and different one for Ravenloft and its domains, and one for Eberron etc..

I have never said otherwise. And was always referring to D&D settings like the Forgotten Realms in my replies.


Ravenloft not having consistent art direction, but it's clear you don't understand how Ravenloft even works. If you did, then the difference in styles would be obvious.
Yes the domains.

Again you have done some seriously selective reading - I'm starting to think that it is intentional at this point.

I have answered this issue at least twice previously in replies. Nothing wrong with each domain having a unique look to match its setting/culture.

You seem to be taking the position that I am advocating one uniform look for all climates and cultures in a given setting.

This is a incredibly disingenuous way to frame your responses. It is self evident from just my replies to you that this is not my position at all.

Others who have chimed in on this thread that generally agree with me seem to understand what I am saying without issue.


So then the fault is yours for realizing that's what D&D does. You may not like it, but D&D doesn't do "consistent" costuming. It does fantasy rule of cool. That is it's style, and it's pretty darn consistent with that. Like it or lump it.
OK, your stance seems to be D&D = rule of cool.

You have gone as far to say that D&D goes beyond the renaissance:
D&D doesn't take place in any of those centuries. It takes place in a nebulous time period that spans from the "Dark Ages" to beyond the Renaissance, and contains dozens of different cultural influences
And is not reflective of the real world at all:
D&D is not the real world. It doesn't follow real-world history or social or religious mores, and thus doesn't need to follow real-world fashions.

Yet when a poster asks why not jeans and baseball caps in D&D, your reply:

No, because D&D is "medieval-ish fantasy," not "modern-ish fantasy."
Wait what?

D&D is now Medieval-ish fantasy ?!

You are certainly willing to have D&D go medieval when it suits your purposes to do so!

Must be nice to have your cake and eat it too.


But that is less a D&D problem than the laziness or ignorance of American art directors.
As an American I say You are 100% right. I get the general sentiment and intent of what you are saying here.

Don't pay the slightest attention to this nonsense response:
Wow. So it's not just D&D, but all art directors of a particular nationality who are at fault.

Bigoted much?

Yeah, I'm done here.
They grabbed onto the faintest excuse to label you some variety of: igot-ista-phobe.

There by labeling you a BadWrongFun person so that they get to dismiss anything you say out of hand.

They were just looking for a reason to flounce from the discussion as the logical inconsistencies of their position, and disingenuous replies became more difficult to defend.
 

Umbran

Mod Squad
Staff member
Supporter
Mod Note:

Whoa! Folks, there's far too much hostility here. Far too many folks thriving around language that is far too strong. Chill the heck out. This is a gaming book, not a matter of life and limb.

This is your one warning, folks - step back, breathe, and consider what you are doing. Because more of this nonsense will get several of you bumped out of the thread, or worse.

We expect people to treat each other WITH RESPECT. If you aren't up to that for whatever reason, you would be well served to walk away from the discussion.
 




Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
I located the French third party publisher, Studio Agate, who used the D&D 5e OGL to create a consistent aesthetic look for their French D&D core books. It is not an impossible task for WoTC to show present obvious logical consistency to their art choices. Right now the WoTC art is a mess that contradicts its own artificial boundaries of skipping computers (the Macintosh is 80s tech) but adding post-Apocalypse inspired vehicles.
So what? D&D has multiple settings and has covered everything from the bronze age to the renaissance to crashed spaceships—and that's just within 1e. The art has alway—ALWAYS—been all over the place. And that's because D&D does not have a static, internally consistent setting. It has multiple published settings, each with their own assumptions, it covers homebrew settings, different cultures (including non-European and non-Earth), an array of time periods drawn from the real world and the non-real world. D&D's art needs to be all over the place to reflect that, and it always has.
 

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