Flamestrike
Legend
DC 15 Dex
You can anchor it between the pillars in the room.
It's now the start of the Hezrou's turn. You can roll the save for the monster; +3 at advantage from its magic resistance.
DC 15 Dex
Aha! My dice luck finally saves me. Roll: 9 + 3 = 12.You can anchor it between the pillars in the room.
It's now the start of the Hezrou's turn. You can roll the save for the monster; +3 at advantage from its magic resistance.
With advantage?Aha! My dice luck finally saves me. Roll: 9 + 3 = 12.
yep, first roll was a 6With advantage?
Lol! Your rolls suckyep, first roll was a 6![]()
Thank god I don't roll this badly when I DM or my players would win the campaign in the first game!Lol! Your rolls suck
DC 15 Con save. Let me know how you go.
Eek!Thank god I don't roll this badly when I DM or my players would win the campaign in the first game!
Roll: 3+ 3 = 6![]()
I know I'll regret this, but by gum I took warcaster, might as well give it use.es around behind you and the Bard and out of the radius of the Web, provoking an attack of opportunity from you (if you want to take it).
I know I'll regret this, but by gum I took warcaster
Its the 4th post on the 1st page of the thread.Post your PC? Dont recall that.