Don't mock umbrellas as self-defense weapons both Edward William Barton-Wright the inventor of the English Mixed Martial Art Batitsu, and Wong Fei-Hung a master of the Hung Ga fighting style, both independently invented fighting styles using umbrellas around the same time.Or Drow Combat Umbrellas.
Oh I'm not: I fully believe in having the non Underdark Drow in my 5E games using Combat Umbrellas as a legitimate weapons choice. It's just too awesome not to have happen AND it helps them with their Sunlight Sensitivity.Don't mock umbrellas as self-defense weapons both Edward William Barton-Wright the inventor of the English Mixed Martial Art Batitsu, and Wong Fei-Hung a master of the Hung Ga fighting style, both independently invented fighting styles using umbrellas around the same time.
The irony in this thread of people dividing orcs up by color to designate which ones can be safely slaughtered is both delicious ad hilarious.I prefer my Orcs grey and green.
There are also the Droaam goblins, which used to be just the lackeys and occasional food of larger, more powerful creatures, but are now supporters of the new rulers of Droaam because of the changes to most of their lives that they have made.The pattern of Eberron Goblins?
-The Ghaaldar and their nation of Darguun and it's founder Lhesh Haruuc, somewhat resembles to me the nation of Modern Day Zimbabwe (which has nothing to do with the old Great Zimbabwe) and it's founder Robert Mugabe, much in the same way other places in Eberron might resemble France or Post-WWI Germany. But they might be the closest to typical Goblins in D&D.
-The Heirs of Dhakaan are a hidden people from the fallen Dhakaani empire who have little with the outside world, and seem to mostly be a threat to Darguun.
-City Goblins who live in Human cities, resemble marginalized minorities. There closer to Humans culturally, even if they often are members of the underclass.
You know, except for the major MCU movie from a few years ago. This is still relevant and widely engaging storytelling.The 90's to 10's 'heores are bad, being a hero is worse' trend is one of the reasons a lot of people got real sick of comics and the related events though.
This is how we got Civil War. No one wants that.
I blame World of Warcraft. I tend to make the dwarves German.Also it's sort of puzzling how the Scottish stereotype has stuck to Dwarves, even though Tolkien's Dwarves were very much based on Jewish people.
I agree that all threads of a campaign should be discussed with players before you start the game, with the understanding that some things may come up via play that require further discussion. However, the PCs know the story they're in, and we don't need to pause the game to ask permission for things that are obvious implications of their actions.That kind of exploration definitely requires player buy in from the beginning. That is not something that is okay to spring on players as a surprise. You need consent from players to ask them to grapple with the fallout from an unintentional mass murder. I am surprised it is even a discussion given how quick folks are to throw up yellow cards about other play elements.
As to "real world" good vs evil: this seems like absolutely not the place to discuss such a fraught, nuanced subject.
The comic book version of Civil War was pretty bad. What with Mr. Fantastic supporting gulags and all.You know, except for the major MCU movie from a few years ago. This is still relevant and widely engaging storytelling.
With my skill in accents - they are pretty much the same.I blame World of Warcraft. I tend to make the dwarves German.