Nope. I give players a bonus feat at level 1, +1 to a stat when they gain a feat from their class, and everyone but bards and rogues gets one extra skill, just for a start.
Givinf things for free during play is likewise quite easy for me. I’ve replaced Inspiration with half level d6 Hero Points that can be used to redirect something that has happened and change the result, or to add to or subtract from a roll. I just gave a PC a familiar that can turn into a combat pet when Summon beast is cast on it, and it can be large if desired (it’s a stone bear), and a sword that casts Summon Beast at level 3 once per day, because it added to the impact of a story beat.
I don’t make players roll for things their character is super good at and that aren’t hard, unless they’re under stress.
So, while meta gaming isn’t a major priority for me, it is for some folks at my table, and I do try to limit it. I don’t find any incongruity. It’s like HP and AC. For many tasks, I find a single roll a weird way to model what’s happening, and my group and I find multiple checks more fun, but it’s all abstractions. I don’t see one as less abstract than the other.