Back to the 80s

dragoner

KosmicRPG.com
I have an entire Delta Green mission revolving around The Alan Parson Project's "Eye in the Sky." Agents keep hearing the song over the radio and on the phone in early 1982 a few months before the song is actually released. Oooooooh, spooky.
Oh yeah, that would be a trip, you could do a whole prog-rock album as a delta green game, or maybe use multiple bands - for Alan Parsons Project "Games People Play" seems apt.

Doing a sci-fi 80's music deal, Rock and Rule is perfect:
 

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GMMichael

Guide of Modos
Doing a sci-fi 80's music deal, Rock and Rule is perfect
I see your 80s cartoon and raise: Transformers the Movie.

I'd probably focus on the humans though, and use the transformers as McGuffins or deity-like characters - fuel for climactic scenes. Put a dark twist on it, and the soundtrack for TtM would still work fine.

Modos RPG with two modes: one for human play, no Magic module, and maybe one or two level ups for each (shakespearean) act. Maybe a second mode for transformer p!ay, using Magic as technology, and a rule or two for armor/component breakage. Add another rule that allows the PC/GM with the most Progress at the end of a music track to dictate its result...
 




Dannyalcatraz

Schmoderator
Staff member
Supporter
I’m actually thinking about an 80s campaign myself. I’m in the early stages, so I haven’t figured out precisely what shape it will take, yet. Miami Vice elements are probably going to be strong, though. Because I’m me, I’d probably use HERO, but something like Spirit of 77 or Spycraft could also work.

But the one thing I’ve decided is that the visual aesthetic of Patrick Nagel (and lesser artists) will be made concrete in the form of the presence of humanoids from another dimension. IOW, there will be a species of impossibly charismatic beings with ivory skin and ink-black hair with a taste for bold color combinations and neon- Nagel & others who paint them are being photorealistic.

1622319949118.jpeg
 
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