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I'd love to run a Ghostbusters campaign, set in the 80's. I'm not sure what would be a good system for that. I think there are rules for a gb rpg, but don't know if they are any good.

Or maybe a take on Big Trouble in Little China, and just go crazy.
 

Dannyalcatraz

Schmoderator
Staff member
I'd love to run a Ghostbusters campaign, set in the 80's. I'm not sure what would be a good system for that. I think there are rules for a gb rpg, but don't know if they are any good.

Or maybe a take on Big Trouble in Little China, and just go crazy.
Those two movie plots aren’t so far apart that they couldn’t both be mined as part of the same RPG campaigns.
 

Those two movie plots aren’t so far apart that they couldn’t both be mined as part of the same RPG campaigns.

You're not wrong. :)

[*]Ghostbusters (either a franchise or something based off the cartoon)
  • system: Ghostbusters (if one has access), Awfully Cheerful Engine (by EN Publishing when it is released), Spooktakular (Yaruki Zero), or Hauntaway (for OneDice)

I had never heard of several of these systems, so I just had a look at them. They seem like solid rule systems. But they left me wanting a bit more crunch. All of these systems seem to lean very heavily into simplicity and humor. And while that may seem befitting the movie, since it is a comedy after all, I prefer no humor in my gamerules, and a bit more strategy. Sure, it makes for a fun reading of the rules. But in my games, I want my players and my plot to provide the comedy.

Perhaps some of the ideas from these systems can be merged into a more crunchy system, so there is more strategy to the actual ghost wrangling. I would also like to incorporate all of the gear from the recent GB videogame and from GBII, rather than only the equipment from the 1st movie. I want the actual mechanics of catching ghosts to be a bit more involved and more exciting.

And perhaps a gear progression system could even be added, where the players gather intel from their missions, that can be used to build new equipment. I do like the tight gear carrying limits from the GB RPG, where a Ghostbuster can only gather 3 pieces of Ghostbusting equipment, or carry up to his strength, but be unable to take actions. That makes leaving your excess gear in the Ecto 1 a solid operating procedure.
 
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J.Quondam

90% grunts. 10% thews.
I think a Goonies sort of game might be fun for a short campaign.
Not sure of a good system for it. :unsure:

edit to add: Thinking about it, I know there's Kids on Bikes, which I've read but never played. Also Tales from the Loop, I suppose, though that's more of a Strange Things vibe rather than a lighthearted kids romp in the mundane world.
 

Fenris-77

Small God of the Dozens
I think a Goonies sort of game might be fun for a short campaign.
Not sure of a good system for it. :unsure:

edit to add: Thinking about it, I know there's Kids on Bikes, which I've read but never played. Also Tales from the Loop, I suppose, though that's more of a Strange Things vibe rather than a lighthearted kids romp in the mundane world.
Kids on Bikes was my first thought. There's also Dark Places and Demogorgons, which is an OSR take on the same genres, also set the 80's. DPaD also has a bunch of genre supplements, like a Ghost Hunters, UFOs, Santa Muerte plus others. Tales from the Loop would also work.
 




CleverNickName

Limit Break Dancing
I think it would be fun to reskin Ravenloft into a gaming homage to the classic movie Fright Night. Use the D20 Modern rules system, replace Strahd and Castle Ravenloft with Jerry Dandridge and his mansion-next-door. Instead of the village of Barovia, use a suburb in Chicago. Etc., etc.

I probably wouldn't do it for a full campaign, because I can see how it would get stale pretty quickly. But I can see it being a really fun mini-adventure path about 4 or 5 gaming sessions long.

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J.Quondam

90% grunts. 10% thews.
How about The Breakfast Club with a horror twist, like Call of Cthulhu? A small group of kids, their teacher/principle, and a janitor, supposedly alone in a huge high school.
That reminds me of the Savage Worlds setting East Texas University. It's college kids in Texas instead of high school kids in Chicago, but I bet it might be adaptable to a Breakfast Club-esque game since it shares a lot of the same tropes.
 

Doug McCrae

Legend
When we played Tales from the Loop -- a retro 80s kids rpg, similar to the TV show Stranger Things -- we briefly discussed the, strictly by the book, AD&D 1e game our characters were playing and what their classes might be.
 
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Dannyalcatraz

Schmoderator
Staff member
How about The Breakfast Club with a horror twist, like Call of Cthulhu? A small group of kids, their teacher/principle, and a janitor, supposedly alone in a huge high school.
Monster of the Week springs to mind for system. I bet kids on Bikes would work, too.

Also, there are SO many quality HS (or younger) settings to work with: Ferris Beuhler, The Stoned Age, Parker Lewis, Square Pegs, It, 90210, Saved by the Bell, Stand By Me, Buffy...

Weaving comedy with a horrorific twist could get you something like Todd vs The Book of Evil.

Hmmmm...perhaps one school’s journalism or AV club could be a front for a specially selected group of “Chosen Ones” solving eldritch mysteries around The City on cleverly timed field trips.
 

pming

Hero
Hiya!

Well, seeing as I was a teenager through the 80's... I think I might do a Zombie Apocalypse type game; no internet, no cell phones, no "computers" (well, nothing we nowadays would consider 'useful to an average person'...if you don't know how to code in Pascal or BASIC, and have a blank cassette and cassette player, you're SOL... ;) ). Then again, no firk ding blasted car alarms either! So...hot-wire away, survivors! :)

For the added bonus...I'd have a couple nukes having been used to try and stop the spread in the initial first couple days, or people with their finger on the button just say "What the heck...lets do it! Better than being eaten by a zombie, right?... PUSH". This would let me have not only zombies...but RADIOACTIVE zombies! But why stop there? We have apocalyptic world, irradiated areas with radioactive zombies...might as well throw in some Car Wars while I'm at it! Mad Max...with radioactive zombies. :) For the icing, dinosaurs. Why? Who knows? It was the 80's! Radioactive zombie T-Rex herds chasing down the PC's in their tricked out, armoured RV with a top mounted rocket launcher? Hell yeah!

Or I'd just run a regular game of Top Secret. That works too. :)

^_^

Paul L. Ming
 



Eyes of Nine

Everything's Fine
:)
That is sort of my instinct as well, to use DG.
My first pass was more off the cuff - punkers in the future.

But the actual core loop of this movie is more of an investigation game. So I would say something like Gumshoe, or to combine Delta Green and Gumshoe, Fall of Delta Green...
 

Eyes of Nine

Everything's Fine
I'd love to run a Ghostbusters campaign, set in the 80's. I'm not sure what would be a good system for that. I think there are rules for a gb rpg, but don't know if they are any good.

Or maybe a take on Big Trouble in Little China, and just go crazy.
Ghostbusters - Inspectres.
Although it's not going to hit your crunch factor, the great thing about it is it includes both the business side of ghostbusters; as well as the breaking the 4th wall a-la the Office.
 

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