doctorbadwolf
Heretic of The Seventh Circle
Incredulity is oftentimes warranted.Do you find that this tone encourages people to engage with you?
Incredulity is oftentimes warranted.Do you find that this tone encourages people to engage with you?
But isn't the whole point of Critical Role to muster an audience so as to generate revenue for the creators/performers?I think streamed games should be run first for the players. The audience is along for the ride, but the game should not be run for them.
No, the point is primarily for the main group of friends to hang out. They are grateful that turns out to be something they can monetize, but the main goal is to hang out and play their game with friends.But isn't the whole point of Critical Role to muster an audience so as to generate revenue for the creators/performers?
It's a type of theatre, as I understand it.
Apocalypse World has no metacurrency. Nor does it have any "rules restrictions" that I'm aware of.In my experience, games with narrative rules make it harder to engage in that sort of improvisational storytelling simply because there are rules to consider. In D&D the players and the DM are free to do whatever suits their table in regards to such things because there is no metacurrency to count or rules restrictions to avoid.
What impediments does D&D have to improvisational play? I've never noticed any in 35 years.
As to narrative rules getting in the way: nothing brings a narrative to a screeching halt quite like Aspects. I love Fate but it is a very difficult game to teach. And I think PbtA "GM moves" are the opposite of improvisational tools.
To a lot of people, myself included, the decision of the Mighty Nein not to capture and turn in Essek was immoral, illegal and irresponsible. Veth nearly lost her husband because of the trickery - and easily could have seen her child killed. Yasha has every reason to hate mind games. Beau has every reason to hate people that abuse power. Caduceus is generally a moral person, although noncommittal. Jester, Fjord and Caleb are all well in character, however, to put a friendship above the impacts to so many people.They literally forced him to help them make it right or they’d turn him over to his government or mere out justice themselves, and then never let him forget his sins every subsequent time they spent time with him. What show did you watch?
Sound like great roleplay to me. Realistic personalities are not one way all of the time. People that are generally moral and would normally turn in such a person can and often are conflicted when it's one of their close friends. Often they don't do the moral thing out of friendship. Beliefs often get set aside. It doesn't sound like anyone did anything wrong and it could have gone either way, but turned out in Essek's favor this go around.To a lot of people, myself included, the decision of the Mighty Nein not to capture and turn in Essek was immoral, illegal and irresponsible. Veth nearly lost her husband because of the trickery - and easily could have seen her child killed. Yasha has every reason to hate mind games. Beau has every reason to hate people that abuse power. Caduceus is generally a moral person, although noncommittal. Jester, Fjord and Caleb are all well in character, however, to put a friendship above the impacts to so many people.
Had I been the DM, I would have been expecting that discussion to go very differently - and it seems like Matt did too.
The action economy. The hit point and damage rules. The rules for magic-use, based around spell slots and class abilities. The rules for recovery via rest periods.What impediments does D&D have to improvisational play?
I think the acid test for anyone who says they've run high level D&D is to ask them how many times they resorted to "[spell name] doesn't work here." The most common spells probably being Teleport, Detect Thoughts or Scrying. Even CR had to resort to "teleportation doesn't work here" in the final arc so that the PC's would actually experience the cool setting rather than teleporting to the objective.
More than anything else, the problem with high levels is the number of spells that might as well read "Remove Challenge" in their description.
She’s noted that numbers and math are not her thing, and I think that is exacerbated by having to do it on camera. I also think she’s one who has the more vivid imagination of the scene so the hard bump back to mechanics might be especially disruptive to her train of thought.
That's always the way I've viewed it. This form of entertainment is essentially group-based improvisational storytelling with an RPG ruleset used as an organising structure. And this one is performed by people who are really good at getting fully invested in their characters.But isn't the whole point of Critical Role to muster an audience so as to generate revenue for the creators/performers?
It's a type of theatre, as I understand it.
That's always the way I've viewed it. This form of entertainment is essentially group-based improvisational storytelling with an RPG ruleset used as an organising structure. And this one is performed by people who are really good at getting fully invested in their characters.