D&D 5E Best out of combat class features?

Undrave

Legend
What do you guys think are the greatest out of combat class features among all the classes and subclasses?

I think the best is the Rogue's Reliable Talent. This really elevates their skill checks above a simple random roll of dice.

After that I think I'd say Ritual Caster, but I wish we had more rituals to play with to make it more interesting.

What do you guys think?
 
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Charlaquin

Goblin Queen (She/Her/Hers)
Frankly, the best single out-of-combat feature is spellcasting. Which is also the best single in-combat feature.

Reliable talent is the runner-up. It doesn’t give you as many easy ways to avoid having to make checks as spellcasting does, but it’s incredible insurance against failure on checks, especially when combined with expertise.

Wild Shape is potentially very powerful out of combat, depending on what forms the DM will let you access.

Honorable mention to Jack of all Trades - Reliable Talent’s less successful older sibling.
 







Shiroiken

Legend
Reliable Talent is amazing. In my first 5E campaign, our rogue had it with a huge modifier to stealth. I stopped asking for rolls, since I'd check to see if it was even possible for enemies to succeed on a 20. If they could, I'd roll first, and if it was possible I'd have them roll. They failed exactly once after they got that feature. He was also really good at everything else, but I recall his use of stealth to be extraordinarily useful in avoiding unnecessary combats.

Ritual Casting is also great for the game, but I've found some of their choices odd. Some spells seem like they should be rituals, while others are really strong because they are.

My own addition would be Expertise, since it quickly pushes the character into higher probabilities of success. It's nice at levels 1-4, but the +4 isn't significantly better than +2. It gets a lot better at level 5, then extremely good at level 9.
 

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