Yes. Like mentioned earlier, I do come from an old-school mentality. I don't dislike PF2 at all, so I hope I'm not giving that impression. It's just not as freeform as I'm accustomed to DMing, and that lack of freedom does impact my ability to improvise, giving a "scripted," videogamey feel to a lot of the game. I think that's just how PF2 is set up. Like you said, a feature, not a bug.To you something is fishy here, there are bugs in the system. To others the systems features are working as intended. I had some reservations during the playtest and wanted to take a second shot. I like PF2, but still prefer PF1. If I ever ran PF2 id toss in a number of variant rules.
As was brought up in a previous thread, it's hard to convey a living, dangerous, realistic environment where due to the constraints of the system it's impossible to have monsters regroup, call for aid, ambush a party resting, or do anything other than stay in their designated encounter area, where they are "meant" to be found.