Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022

Matt Forbeck announced on Twitter that he’s working on a new in-house D616 Marvel RPG due for a 2022 release! It looks like there will be an open playtest. What’s the D617 System? “… the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market. Use...

Matt Forbeck announced on Twitter that he’s working on a new in-house D616 Marvel RPG due for a 2022 release! It looks like there will be an open playtest.

20325EE8-0395-467B-8DF9-DE1D6E32469F.jpeg

What’s the D617 System? “… the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market. Use Might, Agility, Resilience, Vigilance, Ego, and Logic to win the day, and discover your true abilities as you face impossible odds!”


 

log in or register to remove this ad

eyeheartawk

#1 Enworld Jerk™
I've always been a huge fan of FASERIP, but its been a while since Marvel Heroic, so it will be interesting to see where the design leans. Marvel Heroic was a pretty narrative system and, while not tremendously difficult to learn, followed a nontraditional design not at all similar to 5e (and therefore, not designed for newcomers to RPGs. I'm excited to see what they come up with!
Also saddled with the fact that you couldn't make your own characters ( a edict from Marvel) and that they were forced to publish big event books whether they wanted to or not. With this one so far it looks like you can make your own characters at least.
 

log in or register to remove this ad

TheBanjoNerd

Gelatinous Dungeon Master
Disney is still licensing out Star Wars for the RPG.
That's true, but sadly there hasn't been anything announced/released in over a year. As far as I'm aware, Disney has been silent about the Star Wars RPG license ever since Fantasy Flight gutted their RPG division. In my mind, with how popular The Mandalorian and their other Disney+ content has been, in addition to The High Republic opening up a whole new era of content, it would have been a no-brainer to produce products to tie into those new media. If Disney were planning on continuing to license out Star Wars for roleplaying games, it certainly seems like they would be announcing new publishers or putting pressure on FFG to announce something, instead of leaving money on the table. However, that's purely speculation on my part, which is born from the frustration of being a big fan of FFG's Star Wars system.

Anyway, back to the topic at hand: I'm surprised Modiphius hadn't lobbied to get Marvel into their stable of 2d20 licensed games.

*Edited for clarity
 

Greg K

Legend
Also saddled with the fact that you couldn't make your own characters ( a edict from Marvel) and that they were forced to publish big event books whether they wanted to or not. With this one so far it looks like you can make your own characters at least.
I had issues with Marvel Heroic (mainly, the event format, unlockables, the doom pool, and a minor issue with specialties), but you could make your own characters with it . The Heroic Book and Premium event books (as opposed to the non-premium versions) had everything needed to create characters. They just did not provide either a random method (in the book, but it was on the website) or a point buy system which some people wanted/"needed" which is different than not being able to build a character
As for the event format, I believe Cam stated that was MWP's choice, but I might be wrong.
 

Umbran

Mod Squad
Staff member
Supporter
I've always been a huge fan of FASERIP, but its been a while since Marvel Heroic, so it will be interesting to see where the design leans. Marvel Heroic was a pretty narrative system and, while not tremendously difficult to learn, followed a nontraditional design not at all similar to 5e (and therefore, not designed for newcomers to RPGs. I'm excited to see what they come up with!

So... non-traditional design principles in no way means "not designed for newcomers".

Non-traditional design is sometimes hard for people who have already got expectations and play patterns set by traditonal designs. If you've played a lot of D&D, and not much else, then PbtA or Fate can seem really weird. But, if you don't have any gaming habits, there's nothing particularly difficult about picking up non-traditional designs.
 




TwoSix

Dirty, realism-hating munchkin powergamer
So... non-traditional design principles in no way means "not designed for newcomers".

Non-traditional design is sometimes hard for people who have already got expectations and play patterns set by traditonal designs. If you've played a lot of D&D, and not much else, then PbtA or Fate can seem really weird. But, if you don't have any gaming habits, there's nothing particularly difficult about picking up non-traditional designs.
This is true, and I definitely agree. It does sure seem like this game, specifically, is aiming for an audience that has learned 5e D&D and is only now becoming aware that there are other RPGs out there. "A natural evolution for those familiar with the most popular tabletop role-playing games on the market" sure sounds like they're trying to get the "just learned D&D" demographic.
 

Well, it looks like this is being published by Marvel Entertainment itself. It is hard to yank a license out from under yourself.

The bigger question is whether this game will have the same base flaw as Marvel Super Heroic Role Playing - centered on playing canonical characters and past comics plotlines, rather than playing your own.
With the blank character on the cover, looks like that's a "no" and character generation is assumed
 

eyeheartawk

#1 Enworld Jerk™
I had issues with Marvel Heroic (mainly, the event format, unlockables, the doom pool, and a minor issue with specialties), but you could make your own characters with it . The Heroic Book and Premium event books (as opposed to the non-premium versions) had everything needed to create characters. They just did not provide either a random method (in the book, but it was on the website) or a point buy system which some people wanted/"needed" which is different than not being able to build a character
As for the event format, I believe Cam stated that was MWP's choice, but I might be wrong.
I remember Cam saying the opposite on G+, but I could be wrong too
 

Remove ads

Remove ads

Top