Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022

Matt Forbeck announced on Twitter that he’s working on a new in-house D616 Marvel RPG due for a 2022 release! It looks like there will be an open playtest.

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What’s the D617 System? “… the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market. Use Might, Agility, Resilience, Vigilance, Ego, and Logic to win the day, and discover your true abilities as you face impossible odds!”


 

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I was thinking about TSR's Marvel RPG the other day. When I started playing it in the 80s, most of the Marvel titles the game was based on were less than 25 years old. The Fantastic Four came out in 1961 and the Amazing Spider-Man, The Avengers, and The Uncanny X-Men all made their publishing debut in 1963. More time has passed between the creation of TSR's marvel and today than between the creation of The Fantastic Four and TSR's Marvel. There's an additional 34 years of comic book material since Marvel Super Heroes went out of publication in the around 1987 or so. Man I feel old.

Marvel Super Heroes is still one of my favorite super hero RPGs of all time. It wasn't perfect, but I have yet to find another super hero system that brought me as much joy. I still remember the first time I played it.

Me: I've got a Remarkable Fighting. Is that any good?
Friend: No, it's Remarkable.
 

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(Aside: Is there a "standard" d16? I've seen d16 in the forms of bi-pyramidal, barrel, and truncated-spherical dice. Is one of those the "standard" or is there some other configuration I'm not aware of?)
Octagonal dipyramid, opposing faces add to 17. what the order is around the octagon is variable, since each I've seen has a copyright indicator.
Gamescience had a different pattern than the other one I've seen, but I've not seen any d16 in any other shapes.
 

Missed that edition 👍🏻
you really didn't miss much...
The one time I tried to use it, my self and the roommate, both long-time RPGers, found MU almost unplayable.

I'm always interested to see what the current marvel game is going to be like... but given the references implying D&D 5E similarity, I'm not hedging on the side of actually playing it. Not when Sentinel Comics does what I want very well, MHRP does it rather well, and I've got AMSH, too, which still is a very good game by modern standards, just not one I want to use for Marvel after playing MHRP.
 

The dices aid 16 sides are possible, and 1d14, 1d18... I would like to can buy some ones to use some homebred rule.

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If Marvel publishes their own RPG, who will translate this to other languanges?

Will it be easy to be adapted into d20, or any thing like Mutants & Masterminds? I am talking among other things about the changelling rating or XP reward value. How to allow ninja vs cowboys fights, how to find the right power balance between martial artists and one-man-army?

Will the newly created PCs can break walls and throw cars from the first session? Let's remember the official marvel videogames with several playable characters. I played Champions Online time ago, and my PC could throw cars like a stone by a child.

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It's wild no one's mad that a Disney company is charging to playtest a game.
I am! There’s already a high probability this will suck, based on the inherent challenge of creating a supers game that includes lots of different power levels in the same setting, and the fact that, nostalgia aside, past Marvel RPGs have been less than stellar. But this really seems gross to me. This isn’t an indie game. If you have the backing of the biggest entertainment company in the world, just do the damn development yourself.
 

I am! There’s already a high probability this will suck, based on the inherent challenge of creating a supers game that includes lots of different power levels in the same setting, and the fact that, nostalgia aside, past Marvel RPGs have been less than stellar. But this really seems gross to me. This isn’t an indie game. If you have the backing of the biggest entertainment company in the world, just do the damn development yourself.
Yeah I also think it's a stretch for people to put Paizo in the same category as a company that spends 10 to 25 million an episode on their shows and owns literally hundreds of companies.
 

Economy is not only producer goods, services and products, but the prestige for a good woork and trust by clients and partners. Disney is very rich, but some action-live productions have failed or been a total flop. Amazon Games wants to realse a new videogame, The New World. Even big fishes in the videogame industry have suffered serious flops or failures. I mean the money is not enough if you don't hire the right staff for the best results.

If 616s is a system without class levels we shouldn't worry too much, but if they want to publish a retroclon of d20 system with superheroes and high-tech, then they are getting into troubles. Not even WotC, the creator of the d20 system dares yet to something like this.

If they want to releases (more) CRPGs with this system they will notice gameplay will demand all PCs start with same power level. Can you understand? Daredevil could defeat Iron Fist, Electra could destroy Ultron's drones, Blade the vampire hunter facing hordes of AIM tropers or Kate Bishop could kick-ass Superskrull because the gameplay asks that.

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