Urban Fantasy general discussion thread

VelvetViolet

Adventurer
Hope you're not apologising for your post btw, I enjoyed reading it a lot! I wish I had more to say re: shapeshifters, but that's never been my area of expertise.
I was just describing shapeshifters in a general sense.

I’m not against ecoterrorism as a concept for play, I’m just dissatisfied that it’s the only option. (I know Forsaken provides another option, but it’s almost equally dogmatic and basically the same game with some tweaks.)

If I was writing a shapeshifter setting, then I’d provide multiple options for beliefs and origins.

For example:
  • a knightly order of werewolves draws their power from magic pelts symbiotically fused with chosen bearers, and use their power to crack down on the abuse of magic because they fear it will ultimately cause the apocalypse. (A la Netflix’s The Order)
  • A werewolf pack creates new werewolves thru a biting. Their form of lycanthropy causes them to instinctively seek out and punish evil-doers. (A la Anne Rice’s Wolf Gift)
  • A secret society of shapeshifters draws their power from pacts/bonds with nature totems, including plants, animals, and minerals. They use their powers to fight both human abuses of nature and incursions by alien entities seeking to xenoform Earth. (A la Everlasting’s manitou)
That sort of thing.
 

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Ixal

Hero
Hiding? yes, definitional. it was part of the definition of the genre by one of the publishing houses.
And I don't consider Fantasy moderns nor Fantasy Cyberpunk (Shadowrun, Torg's Tharkold and Cyberpapacy) in the UF, either, because the public knowledge makes for different Dynamics with other mundane elements.

Not familiar with True Blood.
As I said, Urban Fantasy is mostly cutting out the urban part by design as instead of engaging with all the aspects or urban life they get sidelined by having a parallel society with much fewer rules and capabilities and thus allowing for more combat without worry.

Imo, Shadowrun is much more urban than for example World of Darkness, even when it does not follow the "official" definition.
 

aramis erak

Legend
As I said, Urban Fantasy is mostly cutting out the urban part by design as instead of engaging with all the aspects or urban life they get sidelined by having a parallel society with much fewer rules and capabilities and thus allowing for more combat without worry.

Imo, Shadowrun is much more urban than for example World of Darkness, even when it does not follow the "official" definition.
Vampires in rural areas don't have enough people to feed on in sufficient quantity to maintain a secret society.
Vampire points this out.
Depending upon setting, animal blood may or may not be a viable substitute. BTVS implies it's less effective. Forever knight is explicit it's less so.
 
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Fenris-77

Small God of the Dozens
Supporter
Vampires in rural areas don't have enough people to feed on in sufficient quantity to maintain a secret society.
Vampire points this out.
Depending upon setting, animal blood may or may not be a viable substitute. BTVS implies it's less effective. Forever knight is explicit it's less so.
Sure they do. Serial killers manage it just fine. You just need to me mobile and have some idea how to spoof law enforcement putting the pieces together. Now, a whole coterie of vampires? Yeah, probably not, unless they're really mobile, but they aren't really rural anymore.
 

VelvetViolet

Adventurer
As I said, Urban Fantasy is mostly cutting out the urban part by design as instead of engaging with all the aspects or urban life they get sidelined by having a parallel society with much fewer rules and capabilities and thus allowing for more combat without worry.
I suspect this has more to do with RPGs being based on violent conflict resolution rather than a weakness of the genre itself.

Vampires in rural areas don't have enough people to feed on in sufficient quantity to maintain a secret society.
Vampire points this out.
Food supply isn't the only limit. There's also things like the logistics of keeping a criminal conspiracy secret. The more members, the more difficult it is to keep secret. Urban fantasy often depicts magical conspiracies with far larger populations than they should rightly be able to conceal. If you give them perfect magic that lets them maintain secrecy forever by arbitrarily altering reality as desired, then you run into the issue of "why does anybody still have free will?"

Even assuming that the paranormal is kept hidden by a constant background effect, that doesn't mean the muggles are going to ignore the crimes committed. Even if most muggles refuse to believe that vampires (or w/e) exist, that doesn't mean they won't think that any real vampires are actually cult fanatics who believe themselves to be vampires.

Depending upon setting, animal blood may or may not be a viable substitute. BTVS implies it's less effective. Forever knight is explicit it's less so.
The efficacy of animal blood is most likely going to depend on how difficult you want to make life for reluctant vampires.

In some settings, animal blood is just as physically nourishing but vampires who feed on it will become animalistic because they feed not simply on blood but the "lives" or "soul" in the blood (or a scifi technobabble equivalent).

In some settings, you may have vampires who kill their prey as a matter of principle and view taking non-lethal amounts as foul parasitism. Such as the Vampaneze in the Darren Shawn books.

Sure they do. Serial killers manage it just fine. You just need to me mobile and have some idea how to spoof law enforcement putting the pieces together. Now, a whole coterie of vampires? Yeah, probably not, unless they're really mobile, but they aren't really rural anymore.
You may want to take cues from the True Knot in Doctor Sleep. They're psychic vampires, but similar principles apply. In fact, it's much harder for them because they need to prey specifically on those rare individuals with psychic abilities. It's stated that all human beings have this "shining" to some degree, but presumably they'd need to kill far too many average people to stay unnoticed.
 

Rogerd1

Adventurer
I have always loved the Nightbane setting.

The nightbane are amazing, but I wanted a more mythological flavour so I kept them to mythological monsters.

Had a few bits I did not like, the Athanatos which I replaced with the daevas from Everlasting (which are very similar to Pagan gods from Supernatural).

Added in vampires, immortals, and of course old ones to get a better setting.
 

VelvetViolet

Adventurer
I have always loved the Nightbane setting.

The nightbane are amazing, but I wanted a more mythological flavour so I kept them to mythological monsters.

Had a few bits I did not like, the Athanatos which I replaced with the daevas from Everlasting (which are very similar to Pagan gods from Supernatural).

Added in vampires, immortals, and of course old ones to get a better setting.
If I understand correctly, Nightbane is a dark superheroes setting where you play as one of the good monsters trying to stop the bad ones from enslaving humanity. It sounds alright. I'm surprised it isn't more popular given how readily gameable the premise is.
 

Fenris-77

Small God of the Dozens
Supporter
If I understand correctly, Nightbane is a dark superheroes setting where you play as one of the good monsters trying to stop the bad ones from enslaving humanity. It sounds alright. I'm surprised it isn't more popular given how readily gameable the premise is.
Then you perhaps underestimate how much a lot of people really don't like the Palladium system. Personally, I'd rather eat glass brownies or slide unprotected down a greased razor blade. YMMV.
 

Then you perhaps underestimate how much a lot of people really don't like the Palladium system. Personally, I'd rather eat glass brownies or slide unprotected down a greased razor blade. YMMV.
Yeah I dunno if my reaction would be that extreme but yeah, having played Nightbane, I can definitely agree, the reasons Nightbane isn't very popular basically boil down to it using a the Palladium system and not even a particularly fun variant of it. Add in wildly unbalanced characters, and things being maybe a bit too "heavy metal" and not quite enough "goth", and you've got a recipe for dying in obscurity.
 

DrunkonDuty

he/him
All this talk of vampires and no-one's mentioned What We Do In the Shadows?

It's got several of the classic tropes of urban fantasy - the Masquerade, Vampires v. Werewolves, All Myths Are True, Monster Hunters.

Also worth mentioning The Chilling Adventures of Sabrina and The Magicians. These both do The Masquerade and All Myths Are True with a host of other tropes like Magical Society, Wizard School, etc.
 

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