Personally I think the implementation in the original Dresden Files and Atomic Robo are better implementation than Fate Core. Haven't played the Accelerated version so not sure how well that plays.But only if one can stomach the Fate system. Many cannot, for various reasons.
Characters being unique is something that I’ve rarely seen in urban fantasy, but I think it’s really neat idea. The unpredictability keeps things fresh. For comparison: In the shows From Dusk Till Dawn and What We Do In The Shadows, every vampire apparently has a unique talent.Just a peripherally-related note, in the campaign setting I used for two of my longest running superhero campaigns, vampirism and therioanthropy were related magic diseases, and how they expressed both varied based on the particular strain of the disease, and the specific traits of the victim, so pretty much every vampire or shapeshifter was a special case, though those of similar ethnicity and point of origin tended to overlap more than those from widely different regions and genetics.
In my experience of many bad paranormal romance novels, fairies are just human but with big slang words. The fair folk that haunt the nightmares of humanity are overshadowed by that, sadly.Well, the issue is that in a lot of urban fantasy there's assumed to be a stronger commonality within types than is accepted in most superhero games or, really, if you look at the folklorical basis, in reality. The only general exception is in faery folk because, well, its virtually impossible.
There was Urban Arcana in the d20 Modern line. Altho the magic was hidden from muggles by “Shadow.”I also wish that there was an urban fantasy D&D 5e setting (Ravnica doesn't have most of the classic D&D races, and although I love Eberron, it's not as modern as I would like for an urban fantasy D&D setting). It would be awesome for there to be an official world with new takes on urban Orcs/Half-Orcs, Goblinoids, Dwarves, Elves, Gnomes, and other iconic D&D races.
Don't mind the FATE haters. I'm not actually a huge FATE guy myself, but the Dresden game is pretty much spot on. It's probably the only FATE game I'd willingly play. Also, if you're a Dresden fan, the rule book is worth reading just in spec. It's ostensibly written by one of the Alphas, with copious notes from Harry and Bob. It doesn't even matter if you play it, just read it.I would kill for a modern setting inspired by Dresden files. Okay that’s just a figure of speech.
Don't mind the FATE haters. I'm not actually a huge FATE guy myself, but the Dresden game is pretty much spot on. It's probably the only FATE game I'd willingly play. Also, if you're a Dresden fan, the rule book is worth reading just in spec. It's ostensibly written by one of the Alphas, with copious notes from Harry and Bob. It doesn't even matter if you play it, just read it.
There was even a Kickstarter for an RPG called "Demigods". I'm still waiting for my copy, but someday...!There are a couple of games focused on demigods or semi-gods: Part Time Gods 2e, Scion 2e, and the Savage Worlds setting Olympus, Inc. Whether one finds any of those satisfactory is, of course, in the eye of the beholder.