I do no like PbtA games.Have you played Beyond the Wall & Other Adventures?
I do no like PbtA games.Have you played Beyond the Wall & Other Adventures?
Umm... okay? Beyond the Wall is B/X OSR.I do no like PbtA games.
Pretty much the same thing, right?Umm... okay? Beyond the Wall is B/X OSR.
Oops. I misremembered which game that was. A quick check of my DTRPG shows I own it. It has playbooks (which is why I confused it with a PbtA game, I think) but I'll see if there is anything in there to help. I don't do adolescent fantasy, but there are probably minable ideas.Umm... okay? It's B/X OSR.
I would look at the village creation as part of character creation. There's also two adventures that are part of it: (1) Angered Fae and (2) the Hidden Cult. It draws a lot from Lloyd Alexander's Prydain Chronicles. But there is a certain Post-Roman Britain or Mythic Britain feel to the game.Oops. I misremembered which game that was. A quick check of my DTRPG shows I own it. It has playbooks (which is why I confused it with a PbtA game, I think) but I'll see if there is anything in there to help. I don't do adolescent fantasy, but there are probably minable ideas.
I have one player who ALWAYS tried to get around whatever limits I put in place. When we were young I really loved his wacky ideas and energy and so I let it slide a lot. These days I am... less enamored with his shenanigans.I would look at the village creation as part of character creation. There's also two adventures that are part of it: (1) Angered Fae and (2) the Hidden Cult. It draws a lot from Lloyd Alexander's Prydain Chronicles. But there is a certain Post-Roman Britain or Mythic Britain feel to the game.
Edit: Also you do know that this guy will be in your "human only" campaign, right?
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Items? You can't buy leather armor as both a pirate and a non-pirate? Swords, bows, daggers, crossbows, maces, etc. aren't a part of both? You can't have sea encounters? I suppose you DO have to have a boat to be pirates, where you wouldn't on the land, but the PHB assumes boats as part of the game, so there is still no change to the base assumption of the game by playing pirates.Actually there are a bunch of assumptions in D&D, especially 5e. Going full on pirates changes a bunch of assumptions like items, equipment, encounters. With a trusted DM, no biggie. Without one, I'd want to see a guidebook or something.
Oops All Humans is a mild theme though.