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D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

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I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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... Yeah... that's a dramatic reinterpretation of what I was -actually- referring to. Being the whole "Everything else that Psychometabolism does".

You can't "Medieval Europe" the concepts of India and Southeast Asia because those ideas weren't a big thing in the west. Oh, people endured the cold (I live in a place where Polar Bearing is a thing to do in winter). But not with the level of dedication to extreme body-control that occurred in the East.

Never heard of any Norse Shaman who could stop their own heart and restart it later, after all.
Certainly, there are traditions across Asia that focus on the mind (and that also preserve various aspects of animism). These are part of D&D too.

I guess you will be surprised at what Nordic shamans can do. Their traditions survive to a significant degree into the modern times, and anthropologists study them.
 

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you telling me than trying to negotiate with a mountain spirit you would not be the weaker party?
Correct.

In one saga, a human punches out Odin and throws him overboard.

The same saga goes into detail about how the mind of a mountain in Norway decided to become human, and had a human wife and family. Later, after moving to Iceland, he missed being a mountain, and became them mind of a similar looking mountain in Iceland. But he continued to be helpful to humans.
 

Actually.

The Wizard class devoured the term "transmutation". To me this term connotes protoscientific "alchemy", such as "transmuting" lead or mercury into gold, which is perfect for the Wizard, but is wrong for the Psion.

By contrast, "shapechange" connotes things like Norse "form traveler" (hamfari) and Native American "skin walker", which are perfect for the Psion.
Once more...

Psychometabolism is not EXCLUSIVELY "Shapeshifting". Psychometabolism is also control over... wait for it... Metabolic Processes.

Like eating, breathing, sleeping, pumping blood, reacting to heat and cold, etc etc etc.

This is not something the Norse or other Medieval European Cultures really explored. And it is, in fact, something more toward Eastern Philosophy and Culture.

You're dumbing down psychometabolism into one small aspect of itself. Much like someone who only considers "Raising the Dead" to be Necromancy is leaving a hell of a lot of what necromancy is off to the side.
Certainly, there are traditions across Asia that focus on the mind (and that also preserve various aspects of animism). These are part of D&D too.

I guess you will be surprised at what Nordic shamans can do. Their traditions survive to a significant degree into the modern times, and anthropologists study them.
Worth noting: Shaman are not Psionic. Shaman interact with SPIRITS. Ghosts, Animals, Nature Spirits, etc. They're spiritualists in the truest sense, calling on divine (That is to say spiritual rather than material) forms and ideals to enact change in the world.


"Shamanism can be considered to be the practice of entering an ecstatic trance state in order to contact spirits and/or travel through spiritual worlds with the intention of accomplishing some specific purpose."

I'm not surprised by what Nordic Shaman do (No S, Shaman is singular and plural). I am increasingly frustrated, however, by this discussion of Dark Sun becoming a big thread on how to apply real world religious ideals over the top of Dark Sun's narrative in order to redesign it to look nothing like what it has been over the past 30 years.
 

Let's stop using 'skin walker'. It has connotations that are inappropriate to your point and taboo to certain first nations. Shapeshifter is part of psychometabolism, but it is a much more precise technique. Autotransmutation sounds terrible but closer to the meaning. Maybe we continue with the Will and the Way theme and shift the sciences to Way of the____. Psychometabolism is the Way of the Body. Telepathy is the Way of the Mind. We could get our Tao on and call Telekinesis the Way of the Forceful Wind. It is cludgey but might lend itself to better worldbuilding.
 


Sorcerer King Keltis.

Also known as Orionis.

Hiding in New Kurn, becoming an Avangion.

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Lalali-Puy is actually really -really- evil.

She tells stories about how the Halflings were the real monsters and how she was there, watching them create their monstrosities and using their life-shaping magic for wicked purposes. How she fought against them as they turned their back on nature and they almost destroyed her. How the Crescent Forest was all the good and green she could save from them... Her reverence for nature is just a form of control along with the gaslighting of the populace. She uses Nibenay's nearby presence and joint use of the Crescent Forest to create an external foe for her people to be afraid of so they'll cling to her, and her rule, all the harder.

The actual Primal Spirits of the forest -fear- the Oba, because her foul Sorceries -command- their allegiance, binding them against their will. Her way to make sure there would be no Druids in the Crescent Forest to oppose her!
Huhn. I'm not familiar with this. Is this from one of the adventures or novels? The boxed set and Beyond the Prism Pentad paint an almost (almost!) benevolent picture of her and I can't find any reference to the stories you mention.

And where is Keltis from? That looks like a pre-revised picture at the least.
 

Let's stop using 'skin walker'. It has connotations that are inappropriate to your point and taboo to certain first nations. Shapeshifter is part of psychometabolism, but it is a much more precise technique. Autotransmutation sounds terrible but closer to the meaning. Maybe we continue with the Will and the Way theme and shift the sciences to Way of the____. Psychometabolism is the Way of the Body. Telepathy is the Way of the Mind. We could get our Tao on and call Telekinesis the Way of the Forceful Wind. It is cludgey but might lend itself to better worldbuilding.

"Autotransmutation".

Please understand, a shamanic shapechanger can also shapechange OTHER humans. Even accidentally. And there are sagas about this concept too.

Likewise, there are different healing techniques. One of them is to "grow" a wound back together, involving shapeshifting the wounded patient.
 

Likewise, I also think that Dark Sun would be one campaign world that would (strongly) benefit from the removal of alignment. This coming from someone who generally likes the alignment system and would like it stay as a general part of D&D.
Hard disagree here. The setting has slavery and genocide baked in form the outset. Unless we want to tray and argue that these concepts can somehow be retconned as morally acceptable in any sense, it seems to me that alignment is even more important in Dark Sun than it is any pretty much any setting other than maybe Dragonlance.

Removing alignment might make life easier on the PCs/players. But Dark Sun has never been about making life easy.
 

Let's stop using 'skin walker'. It has connotations that are inappropriate to your point and taboo to certain first nations. Shapeshifter is part of psychometabolism, but it is a much more precise technique. Autotransmutation sounds terrible but closer to the meaning. Maybe we continue with the Will and the Way theme and shift the sciences to Way of the____. Psychometabolism is the Way of the Body. Telepathy is the Way of the Mind. We could get our Tao on and call Telekinesis the Way of the Forceful Wind. It is cludgey but might lend itself to better worldbuilding.
Agreed on the appropriation of cultural terminology.

Way of the Body (Psychometabolism), Way of Whispers (Telepathy), Way of Force (Telekinesis), Way of Wandering Thought (Clairsentience), Way of the Nomad (Psychoportation), Way of Understanding (Way of Metapsionics).

I think those'd work just fine as different "Formal" descriptions of the Way.
Huhn. I'm not familiar with this. Is this from one of the adventures or novels? The boxed set and Beyond the Prism Pentad paint an almost (almost!) benevolent picture of her and I can't find any reference to the stories you mention.

And where is Keltis from? That looks like a pre-revised picture at the least.
Keltis was one of the 15 Champions, but he was only introduced as Oronis later, in the Dark Sun Revised Campaign Guide, because he was part of the "Lost City States" in the first book. I can't remember which adventures went to the White Mountains and Kurn...
Hard disagree here. The setting has slavery and genocide baked in form the outset. Unless we want to tray and argue that these concepts can somehow be retconned as morally acceptable in any sense, it seems to me that alignment is even more important in Dark Sun than it is any pretty much any setting other than maybe Dragonlance.

Removing alignment might make life easier on the PCs/players. But Dark Sun has never been about making life easy.
Hard Agree.

In Dark Sun more than other settings Alignment is a strong guiding force. There's plenty of Unaligned characters, of course, and True Neutrals. But having Good and Evil as structures of understanding is kind of important. Supporting the Dragons in their Defilement and Conquest isn't "Good" no matter how a person wants to justify it.

It has the -appearance- of lacking alignment... but it's very strong for as subtle as it might appear.
 

Hard disagree here. The setting has slavery and genocide baked in form the outset. Unless we want to tray and argue that these concepts can somehow be retconned as morally acceptable in any sense, it seems to me that alignment is even more important in Dark Sun than it is any pretty much any setting other than maybe Dragonlance.

Removing alignment might make life easier on the PCs/players. But Dark Sun has never been about making life easy.
Eh, I think I have to hard disagree back at ya. Nobody should see slavery or genocide as "good", but I think moreso that life on Athas makes the stark divide between good and evil non-sensical. There are plenty of Rpgs that handle characterizations without the alignment system - evil acts are evil regardless of the individual and the reverse is true, but characters aren't pinned to a divide between them. 40K is probably the best example I can think of - even the "good" guys can be pretty awful people.
 

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