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Kulan: Knightfall's Heroes of Carnell Game [IC]


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Knightfall

World of Kulan DM
Caerth curses as he hears the cries of surprise from his allies. Of course their leader uses magic to get behind the front line!

Well, two can play the magic surprise game, the druid decides, and after a cautious step away from the wolftroll, Caerth changes his shape into that of a very large bat. He immediately flies away from the troll, then circles back towards where he knows Tarrak is.

OOC: 5-foot-step away from the troll if possible, then Wild Shape into a dire bat. Then fly around, staying out of melee reach , generally towards Tarak. Perhaps find a place to ‘hang around’ until next turn?

If Caerth gets hit by an attack of opportunity, he’ll just take it and hopefully shrug it off.
Caerth manages to find a stalactite to hang upside down from above the heads of Quinn and the priestess of Malotoch. The woman watches the half-orc druid transform and fly above her, seeming ignoring Quinn.

OOC: So, a dire bat?

The bleak eagle's peal call echoes through the air as it and its rider speed through the air towards the battle. The eagle moves with great speed and precision as it enters through the mouth of the cave. The eagle's rider raises what looks like a normal javelin and takes aim at one of the militia soldiers and throws the javelin with ease.

The weapon seems to transform in midair with a magical effect that makes it look like it is surrounded by lightning. The weapon passes through the soldier's shoulder like his armor isn't even there. The man screams in agony and shudders violently from the weapon's impact. He looks like he could fall at any moment.

Instead of hitting the ground, the javelin rises back into the air and begins to circle back towards the rider.

Eleanor Stevyn's voice breaks in terror but she keeps sing as she moves away from Tarrak and the incoming bleak eagle rider.

Aureus's haste is countered by the slow effect caused from the chaos hammer. Faced with the priestess next to her, she drops her bow and draws her short sword. The hutaakan rogue surprises the woman with her stabbing blade. The normally glib rogue doesn't try to mock the priestess. Aureus knows these are dangerous foes.

The priestess grits her teeth and glares at Aureus with intense malevolence. She says nothing, instead preparing to strike out with her wicked looking morningstar.

 


Knightfall

World of Kulan DM
Phar decides that the undead creature on the wall needs to have some of its protections stripped away. The paragon elf carefully casts his lone dispel magic on the wolftroll and hopes he doesn't lose his spell in the process. The spell works perfectly and Phar immediately undoes three spells woven around the undead beast. Two dissipate completely, but Phar sense the haste effect is only suppressed not removed. It seems that transmutation is a permanent part of the creature's makeup.

The wolftroll's quick movements slow to normal and the magic circle around it vanishes along with a protection against positive energy. The light from the gem seems to enrage it more.

"Most of it's magic is down," Phar tells Angus and Maur. "I think its regeneration is supernatural not magical. It was hasted but not not anymore."
 

Knightfall

World of Kulan DM
The priestess of Malotoch raises her morningstar into the air and incants a spell. She keeps Aureus from being able to strike out at her by imposing her shield between the two of them. "I can down your vengeance on this gnoll, Malotoch!"

"I am not a gnoll!" Aureus barks angrily.

The priestess finishes her spell and a wave of divine power slams into Aureus! The hutaakan rogue yelps in pain but manages to shrug off a part of the spell. Without Maur's mass conviction, she would have succumbed to the pain.

"You evil crow crone!"

The priestess laughs.

 

Knightfall

World of Kulan DM
Tarrak feather falls to the floor of the cave. Before he touches down, a wave of evil stench wafts over the battlefield. All those gathered around Lady Pendour begin to cough and gag uncontrollably. Lady Pendour is the first to throw up as the ghast lord lands right next to her but soon others are puking their guts out as well.

Tarrak laughs manically as his feet touch the ground. He turns on Sir Ghal first. "You might be protected from my magic, knight! But let us see if you can withstand the power of Azurak!"

"Do your worst, monster!"

The ghast lord strikes out at the knight twice with the adamantine great mace. The knight manages to evade the first blow but leaves himself wide open for the second strike. The mace slams into Sir Ghal's shoulder and leaves a dent in the knight's armor.

"Is that the best you can do?" Sir Ghals mocks the undead lord.

The rooks flap through the air and begin to caw frightfully as they fly into the cave as fast as the bleak eagle although their movements aren't as graceful. Two of them manage to close the gap and successfully strike out with wicked looking clubs at two members of the militia while flying. The blows aren't substantial but one of the rooks targets the man already hit by the cultist on the bleak eagle. There is not much fight left in him.

OOC: All those within 20 feet of Tarrak must makes a Fortitude save (DC 22) or take a -2 circumstance penalty on attack rolls, saves, and skill checks for 1d6+4 minutes.

Sir Ghal - Fortitude save vs Tarrak's Stench: 1D20+17 = [12]+17 = 29 (saves)
Lady Pendour - Fortitude save vs Tarraks Stench: 1D20+9 = [2]+9 = 11 (fails)
Wieland - Fortitude save vs Tarraks Stench: 1D20+11 = [18]+11 = 29 (saves)

I will roll the saves for the other NPCs on the OOC thread. This includes Ailward, Scarborax, the bard and her husband, both Galas of Innanna, and all the members of the militia. The stench does not reach Meridith or Syndra.

Tarrak - Full Attack vs Sir Ghal: 1D20+15 = [4]+15 = 19
1D12+6 = [11]+6 = 17
1D20+9 = [19]+9 = 28
1D12+6 = [4]+6 = 10 (miss and hit)

Rooks - Flyby Attack with Clubs: 1D20+7 = [17]+7 = 24
1D6 = [3] = 3
1D20+7 = [19]+7 = 26
1D6 = [1] = 1 (both hit)

All the rooks use Frightful Caw: All living creatures within 300 feet must make a Will save (DC 13) or be effected by a fear spell as if cast by an 8th-level sorcerer. Spell resistance applies against this ability. I will roll caster level checks (CL 8) on the OOC thread for all those with SR. The enemy NPCs who aren't undead must also save unless SR protects them.
 
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Knightfall

World of Kulan DM
OOC: @Tellerian Hawke, Angus is up right after my next post. The flying monstrous ghast is closing in on the palisades. :devilish:

FYI, there really isn't any place for Angus to move to this round that is close to Tarrak. But he can wait until some of the NPCs move and move they will.

Any of your allies that are shaken will move away from Tarrak while those that are panicked will run away towards the interior of the cave on their turns. Those that run will might suffer AoOs and will have to make DC 10 Balance checks for running down the slope. Those that fail will stumble while those who fail by 5 or more will fall prone 1d2x5 feet from their current positions.

Those that succeed will continue to run... right into the spike stones.
 

Knightfall

World of Kulan DM
The flying ghast wings its way towards the palisades. It roars in anger as the celestial brilliance burns it. Then breathes a cone of cold towards Aureus, Maur, and the others. It doesn't spare the priestess of Malotoch but it avoids hitting the undead troll.

"Phreonsheth, you damn witch! Not me!" The priestess screams in anger.

The winged ghast hisses at her with glee. "If you are not strong enough to survive, then you are worthless to Lord Tarrak."

The undead creature looks draconic in its form, although its wings are more like a demons.

OOC:
The breath weapon does not hit Angus, Caerth, or Quinn. Caerth is too high, hanging on the ceiling. Since the monstrous ghast purposely doesn't hit the undead wolftroll, it doesn't hit Angus either.

Monstrous Ghast - Breath Weapon (cone of cold): 6D8 = [3, 5, 8, 8, 2, 4] = 30
Reflex save (DC 12 half)
Spell Resistance does not apply.

@Neurotic, Maur has a +2 bonus for being behind the palisade.

Aureus (shaken) - Reflex save (with Evasion): 1D20+14 = [10]+14 = 24 (saves, no damage)
Phar (shaken) - Reflex save: 1D20+10 = [11]+10 = 21 +2 = 23 (saves, half damage)
---
Priestess of Malotoch - Reflex save: 1D20+10 = [10]+10 = 20 (saves, half damage)
 


Knightfall

World of Kulan DM
Lady Pendour tries to gather herself but it is no use. She knows Tarrak could kill her without any real effort. She considers stepping away from the ghast lord, but she doesn't want to move towards the ghast or the incoming rooks. She grips the magical rapier her husband gave to her on their wedding day and looks around to see how the soldiers of Carnell are coping. Then, her eyes fall on the strange elf standing up on the elevated section of the cave. He looks familiar to her.

"Galzadar, get rid of some of these annoying gnats. Start with the bard," Tarrak orders the elf wizard. "But leave the woman and knight for me."

"Yes, Lord Tarrak," the elf says. If the cawing of the rooks has affected him, he doesn't show it.

"Galzadar... no it can't be," Lady Pendour says in shock. "Galzadar!" She shouts.

The elf doesn't even acknowledge her.

"Traitor!" Sir Ghal yells at the elf. "You were Lord Pendour's ally... his friend!"

"That was another life," the elf says calmly. "I have been reborn in a field of stars."

He incants his spell. A powerful bolt of lightning springs forth from his hand. He aims it down to hit the bard and catches both Ailward and one of the militia fighters with the bolt too. The bard's voice goes silent as the bolt passes through her upper torso.

"NO!" Benedict screams. "Eleanor!"

Ailward manages to avoid the worst of the damage as he flattens himself against the stalagmite. The bolt slams into the militia fighter's lower torso. He screams, goes silent, and then falls into the crevasse behind him.

"Arruns, no," the other male human fighter says in dispair.

"You bastard!" Sir Ghal is shaking with rage.

"Galzadar, how could you? You were the kindest of souls," Lady Pendour weeps.

"His soul belongs to me now," Tarrak boasts.

Syndra watches in horror as two citizens of Carnell are killed in an instant. She rushes up the slope to the bard to see if she can save her life. But when turns the woman over, there is no doubt in her mind that Eleanor is dead. "By the North Gods, no."

 

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