Faolyn
(she/her)
Fair enough.quick perusal online tell me that 2000 and beyond we have had....
22 videogames (not counting expansions or DLC)
183 books (not counting reprints or omnibus editions).
That's not nothing.
Fair enough.quick perusal online tell me that 2000 and beyond we have had....
22 videogames (not counting expansions or DLC)
183 books (not counting reprints or omnibus editions).
That's not nothing.
Doctorbadwolf was talking about CR merchandise.Did you miss the part where I actually SEE Forgotten Realms books here in the library? As in pretty recent ones. It just stands out because, well, the foreign book section in my small town Japanese library isn't exactly extensive. That's how much penetration FR has around the world.
That's D&D though isn't? The Ranger was designed so you could play Aragorn.The thing about halflings that weird me out is how they feel like they were not designed for D&D but designed to copy an outside concept.
Like we all know the Way of the 4 Elements Monk is designed to copy the feel of Avatar the Last Airbender and draw inspiration from it. It is a forced insert. It's not a bad subclass but it feels forced. You wouldn't built your setting with it as a major element of the game unless the whole game runs on the elements.
The 5e Halfling and its lore feels forced. Like "It's the 4th LOTR race so we have to add it" forced. The game doesn't feel like it was designed with hallings in mind. And halflings to me feel like they weren't designed to fit in D&D world. They feel like they are 100% design to please fans.
Tolkien designed hobbits to fit in Middle Earth. They were designed to be the best ring carriers. They were designed to be less martal so the Dunedain thet protected them looked more badass. They were designed to highlight that weak peoples can be important to epic dangerous quests. They were designed to bring levity to a grim world. They were designed for the POV of a portion of potential book readers. Halflings feel jammed in in comparison. And since most push settings just copy the same mentality, halflings in 5e feel forced. To me.
Compare this to tieflings. 5e Tieflings feel made for D&D. You're part fiend and this isolates you from many groups and cilivilaztions. This pushes the skilled directly into the adventurer life as adventurers take on anyone of similar goals as friend and allies. Adventurers care lessabout the horns and tail and more that you saved theirs. The lore moves directly into the main play of the game. Tieflings feel more tailored for D&D.
I'm sorry, what race is it that you are claiming covers 100% of farmboy who leaves home?
Then again, at your "AND" you admit that there are halflings specific stories, that you desire to destroy.
Probably humans. which also covers 100% of miners, foresters, tinkerers, mercenaries, members of a warband, people born into small wilderness tribes, scholars, magic users, people born into thieves' guilds, people born into traveling circuses... Clearly, there's no use for any race other than human.I'm sorry, what race is it that you are claiming covers 100% of farmboy who leaves home?
Heh, the Luke Skywalker lineage.I'm sorry, what race is it that you are claiming covers 100% of farmboy who leaves home?
I've played dozens of halflings. The idea that there's no story to them is disproven by the millions of stories told with themI'm talking about needing to put halflings somewhere else, and rewrite them to make different lore, just to get some other type of story out of them.
Heh, I am sure there are millions of stories about humans that are identical or similar to these halfling stories.I've played dozens of halflings. The idea that there's no story to them is disproven by the millions of stories told with them
That's D&D though isn't? The Ranger was designed so you could play Aragorn.
Honestly it feels to me like the throughline to Gygax to 5e is that the game was designed to offer a grab bag of character options without much care to how they all fit together outside of the dungeon or adventure at hand.
Gimli, the guy from the Kung Fu TV series, Van Helsing and a character from a Poul Anderson novel team up and explore a fantastic underworld.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.